update terrain.
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@@ -62,10 +62,10 @@ TERRAIN_CFG = terrain_gen.TerrainGeneratorCfg(
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holes=False,
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holes=False,
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),
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),
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"boxes": terrain_gen.MeshRandomGridTerrainCfg(
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"boxes": terrain_gen.MeshRandomGridTerrainCfg(
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proportion=0.15, grid_width=0.45, grid_height_range=(0.05, 0.2), platform_width=2.0
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proportion=0.15, grid_width=0.45, grid_height_range=(0.025, 0.1), platform_width=2.0
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),
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),
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"random_rough": terrain_gen.HfRandomUniformTerrainCfg(
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"random_rough": terrain_gen.HfRandomUniformTerrainCfg(
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proportion=0.15, noise_range=(0.02, 0.1), noise_step=0.02, border_width=0.25
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proportion=0.15, noise_range=(0.01, 0.06), noise_step=0.01, border_width=0.25
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),
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),
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"flat": terrain_gen.MeshPlaneTerrainCfg(proportion=0.15),
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"flat": terrain_gen.MeshPlaneTerrainCfg(proportion=0.15),
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"hf_pyramid_slope": terrain_gen.HfPyramidSlopedTerrainCfg(
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"hf_pyramid_slope": terrain_gen.HfPyramidSlopedTerrainCfg(
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