update terrain.

This commit is contained in:
wertyuilife
2026-03-26 13:39:08 +08:00
parent 7b7a902c2c
commit 40c0112104

View File

@@ -62,10 +62,10 @@ TERRAIN_CFG = terrain_gen.TerrainGeneratorCfg(
holes=False, holes=False,
), ),
"boxes": terrain_gen.MeshRandomGridTerrainCfg( "boxes": terrain_gen.MeshRandomGridTerrainCfg(
proportion=0.15, grid_width=0.45, grid_height_range=(0.05, 0.2), platform_width=2.0 proportion=0.15, grid_width=0.45, grid_height_range=(0.025, 0.1), platform_width=2.0
), ),
"random_rough": terrain_gen.HfRandomUniformTerrainCfg( "random_rough": terrain_gen.HfRandomUniformTerrainCfg(
proportion=0.15, noise_range=(0.02, 0.1), noise_step=0.02, border_width=0.25 proportion=0.15, noise_range=(0.01, 0.06), noise_step=0.01, border_width=0.25
), ),
"flat": terrain_gen.MeshPlaneTerrainCfg(proportion=0.15), "flat": terrain_gen.MeshPlaneTerrainCfg(proportion=0.15),
"hf_pyramid_slope": terrain_gen.HfPyramidSlopedTerrainCfg( "hf_pyramid_slope": terrain_gen.HfPyramidSlopedTerrainCfg(