Fix quad stabilization (fix #131)
This commit is contained in:
@@ -24,6 +24,7 @@ class QuadStabilizer {
|
||||
private var lastRawQuad: Quad? = null
|
||||
|
||||
fun update(rawQuad: Quad?): Quad? {
|
||||
val previousQuad = lastRawQuad
|
||||
lastRawQuad = rawQuad
|
||||
|
||||
if (rawQuad == null) {
|
||||
@@ -31,13 +32,12 @@ class QuadStabilizer {
|
||||
return null
|
||||
}
|
||||
|
||||
val lastRaw = lastRawQuad
|
||||
if (lastRaw == null) {
|
||||
if (previousQuad == null) {
|
||||
stableCount = 1
|
||||
return null
|
||||
}
|
||||
|
||||
val dist = lastRaw.maxCornerDistanceTo(rawQuad)
|
||||
val dist = previousQuad.maxCornerDistanceTo(rawQuad)
|
||||
// 20f is based on the assumption that the preview has a size of 640×480
|
||||
if (dist < 20f) {
|
||||
stableCount++
|
||||
|
||||
Reference in New Issue
Block a user