enable self collisions; update readme; refactor script dir.
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@@ -102,6 +102,10 @@ xml_path: "{ROOT_DIR}/resource/go2/your-custom-scene.xml"
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- Terrain's composition are different(see code).
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- Terrain's composition are different(see code).
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- tracking reward are different (fixed sigma vs. dynamic sigma).
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- tracking reward are different (fixed sigma vs. dynamic sigma).
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## ToDo
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- Try using DelayedPDActuatorCfg to replace ActionManager-Level action delay implementation.
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## Acknowledgements
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## Acknowledgements
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This repository would not exist without the following open-source projects:
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This repository would not exist without the following open-source projects:
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@@ -32,7 +32,7 @@ UNITREE_GO2_CFG = ArticulationCfg(
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max_depenetration_velocity=1.0,
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max_depenetration_velocity=1.0,
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),
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),
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articulation_props=sim_utils.ArticulationRootPropertiesCfg(
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articulation_props=sim_utils.ArticulationRootPropertiesCfg(
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enabled_self_collisions=False,
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enabled_self_collisions=True,
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solver_position_iteration_count=4,
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solver_position_iteration_count=4,
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solver_velocity_iteration_count=0,
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solver_velocity_iteration_count=0,
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),
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),
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