v0.1.13; add 2.5 rad trunctation; add LevelPipeline binary search maximum terrain levels
This commit is contained in:
@@ -13,7 +13,8 @@ class WaveGaugeConfig(BaseGaugeConfig):
|
||||
gauge_class = 'BaseGauge'
|
||||
|
||||
class assets(BaseGaugeConfig.assets):
|
||||
terrain_name = "wave_1" # {type}_{level}
|
||||
terrain_name = "wave"
|
||||
terrain_level = 1 # 1-10
|
||||
terrain_xml = '{ROBOGAUGE_ROOT_DIR}/resources/terrains/wave/wave_1.xml'
|
||||
terrain_spawn_pos = [1.5, 0, 1] # x y z [m], robot freejoint spawn position on the terrain
|
||||
|
||||
|
||||
Reference in New Issue
Block a user