v0.1.13; add 2.5 rad trunctation; add LevelPipeline binary search maximum terrain levels

This commit is contained in:
wty-yy
2025-12-22 22:57:20 +08:00
parent 6bbdceee2f
commit 50126ec9aa
24 changed files with 144 additions and 22 deletions

View File

@@ -13,7 +13,8 @@ class WaveGaugeConfig(BaseGaugeConfig):
gauge_class = 'BaseGauge'
class assets(BaseGaugeConfig.assets):
terrain_name = "wave_1" # {type}_{level}
terrain_name = "wave"
terrain_level = 1 # 1-10
terrain_xml = '{ROBOGAUGE_ROOT_DIR}/resources/terrains/wave/wave_1.xml'
terrain_spawn_pos = [1.5, 0, 1] # x y z [m], robot freejoint spawn position on the terrain