v0.1.13; add 2.5 rad trunctation; add LevelPipeline binary search maximum terrain levels
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@@ -13,6 +13,7 @@ class FlatGaugeConfig(BaseGaugeConfig):
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gauge_class = 'BaseGauge'
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class assets(BaseGaugeConfig.assets):
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terrain_name = "flat_0" # {type}_{level}
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terrain_name = "flat"
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terrain_level = 0
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terrain_xml = '{ROBOGAUGE_ROOT_DIR}/resources/terrains/flat.xml'
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terrain_spawn_pos = [0, 0, 0] # x y z [m], robot freejoint spawn position on the terrain
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