v0.1.14; add wave terrain; finish LevelPipeline
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@@ -22,5 +22,16 @@ class TerrainLevelsConfig(Config):
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class wave:
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levels = [1, 2, 3, 4, 5, 6, 7, 8, 9, 10]
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targets = []
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targets = [
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[6.5, 0.0, 0.08],
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[6.5, 0.0, 0.16],
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[6.5, 0.0, 0.24],
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[6.5, 0.0, 0.32],
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[6.5, 0.0, 0.40],
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[6.5, 0.0, 0.48],
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[6.5, 0.0, 0.56],
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[6.5, 0.0, 0.64],
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[6.5, 0.0, 0.72],
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[6.5, 0.0, 0.80],
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]
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@@ -14,14 +14,14 @@ class WaveGaugeConfig(BaseGaugeConfig):
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class assets(BaseGaugeConfig.assets):
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terrain_name = "wave"
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terrain_level = 1 # 1-10
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terrain_xml = '{ROBOGAUGE_ROOT_DIR}/resources/terrains/wave/wave_1.xml'
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terrain_spawn_pos = [1.5, 0, 1] # x y z [m], robot freejoint spawn position on the terrain
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terrain_level = 10 # 1-10
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terrain_xml = '{ROBOGAUGE_ROOT_DIR}/resources/terrains/wave/wave_10.xml'
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terrain_spawn_pos = [1.5, 1.25, 1.0] # x y z [m], robot freejoint spawn position on the terrain
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class goals:
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class target_pos_velocity: # goal to reach a target position by velocity command
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enabled = True
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target_pos = [4, 0, 1.0] # x y z [m], target position in the environment, used for target position goal
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target_pos = [6.5, 0.0, 0.8] # x y z [m], target position in the environment, used for target position goal
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lin_vel_x = 1.0 # +/- m/s
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lin_vel_y = 1.0 # +/- m/s
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ang_vel_yaw = 1.5 # +/- rad/s
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