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Motrixlab/scripts/gen_flat_stairs.py

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#!/usr/bin/env python3
"""Generate 2-level terrain: level 0=flat, level 1=pyramid stairs.
1cm = 1px. OpenCV draws concentric filled rectangles (outside→in, 10 steps).
Higher values overwrite lower = convex pyramid (stairs up toward center).
Lower values overwrite higher = concave pyramid (stairs down from center).
Usage:
uv run scripts/gen_flat_stairs.py # convex (stairs UP)
uv run scripts/gen_flat_stairs.py --concave # concave (stairs DOWN)
uv run scripts/gen_flat_stairs.py --step-h 0.10 --num-steps 5
"""
import cv2, numpy as np, os, argparse
# ═══ fixed params ═══
HS = 0.01 # 1cm/px
VS = 0.005 # height unit = 0.5cm
CELL_M = 8.0 # 8m cell
BORDER_M = 5.0 # 5m border
NUM_ROWS = 2 # flat + stairs
NUM_COLS = 4 # columns
CELL_PX = int(CELL_M / HS) # 800
BORDER_PX = int(BORDER_M / HS) # 500
PLATFORM_PX = int(1.0 / HS) # 1m platform = 100px
TOT_ROWS = NUM_ROWS * CELL_PX + 2 * BORDER_PX
TOT_COLS = NUM_COLS * CELL_PX + 2 * BORDER_PX
# ═══ stairs params (override via CLI) ═══
NUM_STEPS = 10 # 10 steps
STEP_H_CM = 20 # 20cm rise per step
STEP_D_CM = 20 # 20cm tread per step
STEP_H_VS = int(STEP_H_CM / 100.0 / VS) # 0.20 / 0.005 = 40
STEP_D_PX = int(STEP_D_CM / 100.0 / HS) # 0.20 / 0.01 = 20
def draw_pyramid(canvas, x0, y0, num_steps, step_d_px, step_h_vs, concave=False):
"""Draw concentric rectangles from outside→in.
Convex: edge=0 → platform=max (stairs up toward center)
Concave: raise whole cell to max, then draw pit: edge=max → platform=0
"""
cx, cy = x0 + CELL_PX // 2, y0 + CELL_PX // 2
p2 = PLATFORM_PX // 2
h_max = step_h_vs * num_steps
# Fill cell to cell boundary with reference-plane height
half_max = CELL_PX // 2 # extend to cell edge
cv2.rectangle(canvas, (cx - half_max, cy - half_max),
(cx + half_max, cy + half_max), int(h_max), -1)
if concave:
# Pit: rings going DOWN from reference plane
for i in range(num_steps + 1):
half = p2 + (num_steps - i) * step_d_px
x1, y1 = cx - half, cy - half
x2, y2 = cx + half, cy + half
h = h_max - step_h_vs * i
cv2.rectangle(canvas, (x1, y1), (x2, y2), int(h), -1)
else:
# Mound: rings going UP from reference plane
for i in range(num_steps + 1):
half = p2 + (num_steps - i) * step_d_px
x1, y1 = cx - half, cy - half
x2, y2 = cx + half, cy + half
h = h_max + step_h_vs * i
cv2.rectangle(canvas, (x1, y1), (x2, y2), int(h), -1)
def main():
p = argparse.ArgumentParser()
p.add_argument("--concave", action="store_true", help="concave pyramid (stairs down from center)")
p.add_argument("--step-h", type=float, default=0.20, help="step rise (m)")
p.add_argument("--step-d", type=float, default=0.20, help="step tread (m)")
p.add_argument("--num-steps", type=int, default=10, help="number of steps")
args = p.parse_args()
step_h_vs = int(args.step_h / VS)
step_d_px = int(args.step_d / HS)
total_h = step_h_vs * args.num_steps * VS
print(f"Building {TOT_COLS}×{TOT_ROWS}px ({TOT_COLS*HS:.0f}×{TOT_ROWS*HS:.0f}m)")
print(f" type={'concave' if args.concave else 'convex'} "
f"steps={args.num_steps} rise={step_h_vs*VS*100:.0f}cm "
f"tread={step_d_px*HS*100:.0f}cm total_h={total_h*100:.0f}cm")
canvas = np.zeros((TOT_ROWS, TOT_COLS), dtype=np.uint16)
for row in range(NUM_ROWS):
for col in range(NUM_COLS):
x0 = BORDER_PX + col * CELL_PX
y0 = BORDER_PX + row * CELL_PX
if row == 1:
# alternate convex/concave across cols
concave_cell = (col % 2 == 1)
draw_pyramid(canvas, x0, y0, args.num_steps,
step_d_px, step_h_vs, concave_cell)
hf_m = canvas.astype(np.float32) * VS
z_min, z_max = float(hf_m.min()), float(hf_m.max())
z_range = max(z_max - z_min, 0.001)
png = ((hf_m - z_min) / z_range * 65535).astype(np.uint16)
out_dir = os.path.join(os.path.dirname(__file__), "..",
"motrix_envs", "src", "motrix_envs", "locomotion",
"go1", "xmls", "assets")
os.makedirs(out_dir, exist_ok=True)
out_path = os.path.join(out_dir, "flat_stairs.png")
cv2.imwrite(out_path, png)
print(f" saved: {out_path}")
print(f" XML: size=\"{TOT_COLS*HS/2:.1f} {TOT_ROWS*HS/2:.1f} "
f"{z_range:.3f} {max(z_min,0.001):.3f}\"")
if __name__ == "__main__":
main()