map: voxel_size: 0.1 min_pos: [-5.0,-10.0,-1.0] max_pos: [20.0,10.0,1.0] solver: k1: 0.0190 g: 9.81 target_armor_z: 0.5 offset_helper: order: 5 yaw_base_offset: 0.0 pitch_base_offset: 0.0 offset_table: - distance: 2.0 yaw: 0.1 pitch: -0.2 - distance: 3.0 yaw: 0.15 pitch: -0.25 - distance: 4.0 yaw: 0.2 pitch: -0.3