import time import mujoco.viewer import mujoco import numpy as np from legged_gym import LEGGED_GYM_ROOT_DIR import torch import yaml import os import imageio from pathlib import Path from argparse import ArgumentParser import pygame # from matplotlib import pyplot as plt # 移除 matplotlib def get_gravity_orientation(quaternion): qw = quaternion[0] qx = quaternion[1] qy = quaternion[2] qz = quaternion[3] gravity_orientation = np.zeros(3) gravity_orientation[0] = 2 * (-qz * qx + qw * qy) gravity_orientation[1] = -2 * (qz * qy + qw * qx) gravity_orientation[2] = 1 - 2 * (qw * qw + qz * qz) return gravity_orientation def pd_control(target_q, q, kp, target_dq, dq, kd): """Calculates torques from position commands""" return (target_q - q) * kp + (target_dq - dq) * kd def get_xbox_command(joystick, max_cmd): # 注意:如果开启了 Pygame 显示窗口,这里 event.pump 也是必要的 pygame.event.pump() dead_zone = 0.1 if joystick is not None: lx = joystick.get_axis(0) ly = joystick.get_axis(1) rx = joystick.get_axis(3) if abs(lx) < dead_zone: lx = 0 if abs(ly) < dead_zone: ly = 0 if abs(rx) < dead_zone: rx = 0 cmd_x = -ly * max_cmd[0] cmd_y = -lx * max_cmd[1] cmd_yaw = -rx * max_cmd[2] return np.array([cmd_x, cmd_y, cmd_yaw], dtype=np.float32) return np.zeros(3, dtype=np.float32) def draw_moe_weights(screen, weights, width, height): """使用 Pygame 绘制 MoE 权重""" screen.fill((255, 255, 255)) # 白底 num_experts = len(weights) if num_experts == 0: return # 设置边距 margin = 5 bar_width = (width - 2 * margin) / num_experts max_bar_height = height - 2 * margin for i, w in enumerate(weights): # 限制 w 在 [0, 1] 之间用于显示 w_clamped = max(0.0, min(1.0, w)) bar_height = int(w_clamped * max_bar_height) # 计算矩形位置 (Pygame 坐标原点在左上角) # left, top, width, height x = margin + i * bar_width y = height - margin - bar_height # 从底部向上长 # 绘制矩形 (蓝色) # 在 bar 之间留一点空隙 (width - 2) pygame.draw.rect(screen, (50, 100, 255), (x, y, bar_width - 2, bar_height)) pygame.display.flip() if __name__ == "__main__": parser = ArgumentParser() parser.add_argument("--save-video", action="store_true", help="Whether to save video of the simulation.") parser.add_argument("--visualize-moe-weights", action="store_true", help="Whether to visualize mixture of experts weights.") args = parser.parse_args() save_video = args.save_video visualize_moe_weights = args.visualize_moe_weights config_file = "go2.yaml" # Pygame 初始化 pygame.init() use_joystick = False joystick = None if pygame.joystick.get_count() > 0: joystick = pygame.joystick.Joystick(0) joystick.init() use_joystick = True print(f"Detected Joystick: {joystick.get_name()}") else: print("No Joystick detected. Using default commands from config.") # 如果需要可视化权重,设置 Pygame 窗口 screen = None win_width, win_height = 400, 200 if visualize_moe_weights: # 创建一个独立的窗口用于显示权重 screen = pygame.display.set_mode((win_width, win_height)) pygame.display.set_caption("MoE Weights Visualization") with open(f"{LEGGED_GYM_ROOT_DIR}/deploy/deploy_mujoco/configs/{config_file}", "r") as f: config = yaml.load(f, Loader=yaml.FullLoader) policy_path = config["policy_path"].replace("{LEGGED_GYM_ROOT_DIR}", LEGGED_GYM_ROOT_DIR) xml_path = config["xml_path"].replace("{LEGGED_GYM_ROOT_DIR}", LEGGED_GYM_ROOT_DIR) simulation_duration = config["simulation_duration"] simulation_dt = config["simulation_dt"] control_decimation = config["control_decimation"] kps = np.array(config["kps"], dtype=np.float32) kds = np.array(config["kds"], dtype=np.float32) default_angles = np.array(config["default_angles"], dtype=np.float32) lin_vel_scale = config["lin_vel_scale"] ang_vel_scale = config["ang_vel_scale"] dof_pos_scale = config["dof_pos_scale"] dof_vel_scale = config["dof_vel_scale"] action_scale = config["action_scale"] cmd_scale = np.array(config["cmd_scale"], dtype=np.float32) num_actions = config["num_actions"] num_obs = config["num_obs"] cmd = np.array(config["cmd_init"], dtype=np.float32) idx_model2mj = idx_mj2model = list(range(num_actions)) if 'mujoco_joint_names' in config and 'model_joint_names' in config: mujoco_joint_names = config["mujoco_joint_names"] model_joint_names = config["model_joint_names"] idx_model2mj = [model_joint_names.index(joint) for joint in mujoco_joint_names] idx_mj2model = [mujoco_joint_names.index(joint) for joint in model_joint_names] video_save_dir = str(Path(__file__).parent / "videos") os.makedirs(video_save_dir, exist_ok=True) model_name = os.path.basename(policy_path).split('.')[0] cmd_str = f"cmd_{cmd[0]}_{cmd[1]}_{cmd[2]}" video_filename = f"{model_name}_{cmd_str}.mp4" video_path = os.path.join(video_save_dir, video_filename) print(f"Video recording will be saved to: {video_path}") # define context variables action = np.zeros(num_actions, dtype=np.float32) last_action = np.zeros(num_actions, dtype=np.float32) target_dof_pos = default_angles.copy() obs = np.zeros(num_obs, dtype=np.float32) counter = 0 # Load robot model m = mujoco.MjModel.from_xml_path(xml_path) d = mujoco.MjData(m) m.opt.timestep = simulation_dt renderer = mujoco.Renderer(m, height=360, width=640) # load policy policy = torch.jit.load(policy_path) if save_video: video_fps = 50 sim_fps = 1.0 / m.opt.timestep frame_skip = int(sim_fps / video_fps) if frame_skip < 1: frame_skip = 1 writer = imageio.get_writer(video_path, fps=video_fps) print(f"Sim FPS: {sim_fps:.2f}, Video FPS: {video_fps}, Frame Skip: {frame_skip}, Save at: {video_path}") # 移除了 plt 初始化逻辑 with mujoco.viewer.launch_passive(m, d) as viewer: # set viewer.camera to follow robot viewer.cam.type = mujoco.mjtCamera.mjCAMERA_TRACKING viewer.cam.trackbodyid = 1 viewer.cam.distance = 3.0 viewer.cam.elevation = -30.0 viewer.cam.azimuth = 0.0 # Close the viewer automatically after simulation_duration wall-seconds. start = time.time() while viewer.is_running() and time.time() - start < simulation_duration: step_start = time.time() if use_joystick and counter % control_decimation == 0: cmd = get_xbox_command(joystick, config["max_cmd"]) print(f"Cmd: Vx={cmd[0]:.2f}, Vy={cmd[1]:.2f}, Wz={cmd[2]:.2f}", end='\r') elif visualize_moe_weights and counter % control_decimation == 0: # 如果没有手柄但开了可视化,也需要 pump 事件,防止窗口卡死 pygame.event.pump() tau = pd_control(target_dof_pos, d.qpos[7:], kps, np.zeros_like(kds), d.qvel[6:], kds) d.ctrl[:] = tau mujoco.mj_step(m, d) if save_video and counter % frame_skip == 0: try: renderer.update_scene(d, camera=viewer.cam) frame = renderer.render() writer.append_data(frame) except Exception as e: print(f"Error rendering frame: {e}") counter += 1 if counter % control_decimation == 0: # Apply control signal here. # create observation qj = d.qpos[7:] dqj = d.qvel[6:] quat = d.qpos[3:7] lin_vel = d.qvel[:3] ang_vel = d.qvel[3:6] qj = (qj - default_angles) * dof_pos_scale dqj = dqj * dof_vel_scale gravity_orientation = get_gravity_orientation(quat) lin_vel = lin_vel * lin_vel_scale ang_vel = ang_vel * ang_vel_scale obs[:3] = ang_vel obs[3:6] = gravity_orientation obs[6:9] = cmd * cmd_scale obs[9 : 9 + num_actions] = qj[idx_mj2model] obs[9 + num_actions : 9 + 2 * num_actions] = dqj[idx_mj2model] obs[9 + 2 * num_actions : 9 + 3 * num_actions] = action[idx_mj2model] obs_tensor = torch.from_numpy(obs).unsqueeze(0) # policy inference last_action = action result = policy(obs_tensor) # 处理 MoE 和 绘图 if isinstance(result, tuple): action, weights = result # moe action = action.detach().numpy().squeeze()[idx_model2mj] weights = weights.detach().numpy().squeeze() if visualize_moe_weights and screen is not None: draw_moe_weights(screen, weights, win_width, win_height) else: action = result.detach().numpy().squeeze()[idx_model2mj] # transform action to target_dof_pos target_dof_pos = action * action_scale + default_angles # Pick up changes to the physics state, apply perturbations, update options from GUI. viewer.sync() # 如果需要严格同步时间,可以解开下面的注释 # time_until_next_step = m.opt.timestep - (time.time() - step_start) # if time_until_next_step > 0: # time.sleep(time_until_next_step) if save_video: writer.close() # 退出时清理 Pygame pygame.quit() print(f"Video saved successfully to {video_path}")