v1.0.4; slope_thre: 0.7->2.0
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@@ -93,6 +93,7 @@ class GO2Cfg(LeggedRobotCfg):
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# terrain_proportions = [0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0]
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# terrain_proportions = [0.3, 0.3, 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.1]
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# terrain_proportions = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0]
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slope_threshold = 1.5 # higher value means more steep slopes, for better wave and rough slope generation
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move_down_by_accumulated_xy_command = True # move down the terrain curriculum based on accumulated xy command distance instead of absolute distance
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class commands(LeggedRobotCfg.commands):
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