v1.0.4; slope_thre: 0.7->2.0
This commit is contained in:
@@ -37,7 +37,7 @@ class LeggedRobotCfg(BaseConfig):
|
||||
# [wave, slope, rough slope, stairs up, stairs down, obstacles, stepping stones, gap, flat]
|
||||
terrain_proportions = [0.1, 0.1, 0.1, 0.2, 0.2, 0.1, 0.1, 0.1, 0.0]
|
||||
# trimesh only:
|
||||
slope_treshold = 0.75 # slopes above this threshold will be corrected to vertical surfaces
|
||||
slope_threshold = 0.75 # slopes above this threshold will be corrected to vertical surfaces
|
||||
move_down_by_accumulated_xy_command = False # move down the terrain curriculum based on accumulated xy command distance instead of absolute distance
|
||||
|
||||
class commands:
|
||||
|
||||
@@ -93,6 +93,7 @@ class GO2Cfg(LeggedRobotCfg):
|
||||
# terrain_proportions = [0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0]
|
||||
# terrain_proportions = [0.3, 0.3, 0.3, 0.0, 0.0, 0.0, 0.0, 0.0, 0.1]
|
||||
# terrain_proportions = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0]
|
||||
slope_threshold = 1.5 # higher value means more steep slopes, for better wave and rough slope generation
|
||||
move_down_by_accumulated_xy_command = True # move down the terrain curriculum based on accumulated xy command distance instead of absolute distance
|
||||
|
||||
class commands(LeggedRobotCfg.commands):
|
||||
|
||||
Reference in New Issue
Block a user