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wty-yy
2025-12-29 16:33:09 +08:00
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from .helpers import class_to_dict, get_load_path, get_args, set_seed, update_class_from_dict
from .task_registry import task_registry
from .logger import Logger
from .math import *
from .terrain import Terrain

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# Copyright (c) 2022-2025, The Isaac Lab Project Developers.
# All rights reserved.
#
# SPDX-License-Identifier: BSD-3-Clause
import copy
import os
import torch
from torch import nn
from typing import Optional
def export_policy_as_jit(policy: object, path: str, normalizer: Optional[object] = None, filename="policy.pt"):
"""Export policy into a Torch JIT file.
Args:
policy: The policy torch module.
normalizer: The empirical normalizer module. If None, Identity is used.
path: The path to the saving directory.
filename: The name of exported JIT file. Defaults to "policy.pt".
"""
policy_exporter = _TorchPolicyExporter(policy, normalizer)
policy_exporter.export(path, filename)
def export_policy_as_onnx(
policy: object, path: str, normalizer: Optional[object] = None, filename="policy.onnx", verbose=False
):
"""Export policy into a Torch ONNX file.
Args:
policy: The policy torch module.
normalizer: The empirical normalizer module. If None, Identity is used.
path: The path to the saving directory.
filename: The name of exported ONNX file. Defaults to "policy.onnx".
verbose: Whether to print the model summary. Defaults to False.
"""
if not os.path.exists(path):
os.makedirs(path, exist_ok=True)
policy_exporter = _OnnxPolicyExporter(policy, normalizer, verbose)
policy_exporter.export(path, filename)
def export_policy_as_pkl(
policy: nn.Module, path: str, filename="policy.pkl"
):
"""Export policy into a Torch pkl file.
Args:
policy: The policy torch module.
normalizer: The empirical normalizer module. If None, Identity is used.
path: The path to the saving directory.
filename: The name of exported pkl file. Defaults to "policy.pkl".
"""
if not os.path.exists(path):
os.makedirs(path, exist_ok=True)
model_dict = policy.state_dict()
torch.save(model_dict, os.path.join(path, filename))
"""
Helper Classes - Private.
"""
class _TorchPolicyExporter(torch.nn.Module):
"""Exporter of actor-critic into JIT file."""
def __init__(self, policy, normalizer=None):
super().__init__()
self.is_recurrent = policy.is_recurrent
# copy policy parameters
if hasattr(policy, "student_encoder"):
self.student_encoder = copy.deepcopy(policy.student_encoder).cpu()
self.history = torch.zeros([1, policy.history.shape[1], policy.history.shape[2]], device='cpu')
self.forward = self.forward_cts
if hasattr(policy, "student_moe_encoder"):
self.student_moe_encoder = copy.deepcopy(policy.student_moe_encoder).cpu()
self.obs_no_goal_mask = copy.deepcopy(policy.obs_no_goal_mask).cpu()
self.history_length = policy.history.shape[1]
self.history = torch.zeros([1, policy.history.shape[1], policy.history.shape[2]], device='cpu')
self.forward = self.forward_moe_cts
if hasattr(policy, "actor"):
self.actor = copy.deepcopy(policy.actor)
if self.is_recurrent:
self.rnn = copy.deepcopy(policy.memory_a.rnn)
elif hasattr(policy, "student"):
self.actor = copy.deepcopy(policy.student)
if self.is_recurrent:
self.rnn = copy.deepcopy(policy.memory_s.rnn)
else:
raise ValueError("Policy does not have an actor/student module.")
# set up recurrent network
if self.is_recurrent:
self.rnn.cpu()
self.register_buffer("hidden_state", torch.zeros(self.rnn.num_layers, 1, self.rnn.hidden_size))
self.register_buffer("cell_state", torch.zeros(self.rnn.num_layers, 1, self.rnn.hidden_size))
self.forward = self.forward_lstm
self.reset = self.reset_memory
# copy normalizer if exists
if normalizer:
self.normalizer = copy.deepcopy(normalizer)
else:
self.normalizer = torch.nn.Identity()
def forward_lstm(self, x):
x = self.normalizer(x)
x, (h, c) = self.rnn(x.unsqueeze(0), (self.hidden_state, self.cell_state))
self.hidden_state[:] = h
self.cell_state[:] = c
x = x.squeeze(0)
return self.actor(x)
def forward(self, x):
return self.actor(self.normalizer(x))
def forward_cts(self, x): # x is single observations
x = self.normalizer(x)
self.history = torch.cat([self.history[:, 1:], x.unsqueeze(1)], dim=1)
latent = self.student_encoder(self.history.flatten(1))
x = torch.cat([latent, x], dim=1)
return self.actor(x)
def forward_moe_cts(self, x): # x is single observations
x = self.normalizer(x)
self.history = torch.cat([self.history[:, 1:], x.unsqueeze(1)], dim=1)
history_no_goal = self.history.reshape(1, self.history_length, -1)[:, :, self.obs_no_goal_mask].reshape(1, -1)
latent, weights = self.student_moe_encoder(self.history.flatten(1), history_no_goal)
x = torch.cat([latent, x], dim=1)
return self.actor(x), (weights, latent)
@torch.jit.export
def reset(self):
if hasattr(self, 'history'):
self.history = torch.zeros_like(self.history)
def reset_memory(self):
self.hidden_state[:] = 0.0
self.cell_state[:] = 0.0
def export(self, path, filename):
os.makedirs(path, exist_ok=True)
path = os.path.join(path, filename)
self.to("cpu")
traced_script_module = torch.jit.script(self)
traced_script_module.save(path)
class _OnnxPolicyExporter(torch.nn.Module):
"""Exporter of actor-critic into ONNX file."""
def __init__(self, policy, normalizer=None, verbose=False):
super().__init__()
self.verbose = verbose
self.input_dim = None
self.num_actions = 12
self.normalizer = torch.nn.Identity()
# copy policy parameters
if hasattr(policy, 'student_encoder'):
self.student_encoder = copy.deepcopy(policy.student_encoder)
self.forward = self.forward_cts
self.input_dim = self.student_encoder[0].in_features
elif hasattr(policy, "student_moe_encoder"):
self.student_moe_encoder = copy.deepcopy(policy.student_moe_encoder)
self.obs_no_goal_mask = copy.deepcopy(policy.obs_no_goal_mask).cpu()
self.history_length = policy.history.shape[1]
self.forward = self.forward_moe_cts
self.input_dim = self.history_length * policy.history.shape[2]
if hasattr(policy, "actor"):
self.actor = copy.deepcopy(policy.actor)
if hasattr(self, 'is_recurrent') and self.is_recurrent:
self.rnn = copy.deepcopy(policy.memory_a.rnn)
if self.input_dim is None:
self.input_dim = self.actor[0].in_features
else:
raise ValueError("Policy does not have an actor/student module.")
def forward_cts(self, x): # x is stack observations by terms
x = self.normalizer(x)
term_dims = [3, 3, 3, self.num_actions, self.num_actions, self.num_actions]
obs_dim = sum(term_dims)
if x.shape[1] % obs_dim != 0:
raise ValueError(f"x.shape[1] ({x.shape[1]}) 不是 obs_dim ({obs_dim}) 的整数倍")
frames = x.shape[1] // obs_dim
split_sizes = [dim * frames for dim in term_dims]
# [B, dim0*frames], [B, dim1*frames], ...
term_chunks = torch.split(x, split_sizes, dim=1)
# [ [B, frames, dim0], [B, frames, dim1], ... ]
frame_terms_reshaped = [
chunk.view(-1, frames, dim)
for chunk, dim in zip(term_chunks, term_dims)
]
history_by_frame = []
for i in range(frames):
# [ [B, dim0], [B, dim1], ... ]
terms_for_this_frame = [ftr[:, i, :] for ftr in frame_terms_reshaped]
history_by_frame.append(torch.cat(terms_for_this_frame, dim=1))
# [B, (Frame0_AllTerms), (Frame1_AllTerms), ...]
history = torch.cat(history_by_frame, dim=1)
last_obs = history[:, -obs_dim:]
latent = self.student_encoder(history)
x = torch.cat([latent, last_obs], dim=1)
return self.actor(x)
def forward_moe_cts(self, x):
x = self.normalizer(x)
term_dims = [3, 3, 3, self.num_actions, self.num_actions, self.num_actions]
obs_dim = sum(term_dims)
if x.shape[1] % obs_dim != 0:
raise ValueError(f"x.shape[1] ({x.shape[1]}) 不是 obs_dim ({obs_dim}) 的整数倍")
frames = x.shape[1] // obs_dim
split_sizes = [dim * frames for dim in term_dims]
# [B, dim0*frames], [B, dim1*frames], ...
term_chunks = torch.split(x, split_sizes, dim=1)
# [ [B, frames, dim0], [B, frames, dim1], ... ]
frame_terms_reshaped = [
chunk.view(-1, frames, dim)
for chunk, dim in zip(term_chunks, term_dims)
]
history_by_frame = []
for i in range(frames):
# [ [B, dim0], [B, dim1], ... ]
terms_for_this_frame = [ftr[:, i, :] for ftr in frame_terms_reshaped]
history_by_frame.append(torch.cat(terms_for_this_frame, dim=1))
# [B, (Frame0_AllTerms), (Frame1_AllTerms), ...]
history = torch.cat(history_by_frame, dim=1)
last_obs = history[:, -obs_dim:]
history_3d = history.view(-1, self.history_length, obs_dim)
history_no_goal = history_3d[:, :, self.obs_no_goal_mask].reshape(x.shape[0], -1)
latent, weights = self.student_moe_encoder(history, history_no_goal)
x = torch.cat([latent, last_obs], dim=1)
return self.actor(x), weights, latent
def export(self, path, filename):
self.to("cpu")
obs = torch.zeros(1, self.input_dim)
output_names = ["actions"]
if self.forward == self.forward_moe_cts:
output_names.append("weights")
output_names.append("latent")
torch.onnx.export(
self,
obs,
os.path.join(path, filename),
export_params=True,
opset_version=11,
verbose=self.verbose,
input_names=["obs"],
output_names=output_names,
dynamic_axes={},
)

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legged_gym/utils/helpers.py Normal file
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import os
import copy
import torch
import numpy as np
import random
from pathlib import Path
from isaacgym import gymapi
from isaacgym import gymutil
from legged_gym import LEGGED_GYM_ROOT_DIR, LEGGED_GYM_ENVS_DIR
def class_to_dict(obj) -> dict:
if not hasattr(obj,"__dict__"):
return obj
result = {}
for key in dir(obj):
if key.startswith("_"):
continue
element = []
val = getattr(obj, key)
if isinstance(val, list):
for item in val:
element.append(class_to_dict(item))
else:
element = class_to_dict(val)
result[key] = element
return result
def update_class_from_dict(obj, dict):
for key, val in dict.items():
attr = getattr(obj, key, None)
if isinstance(attr, type):
update_class_from_dict(attr, val)
else:
setattr(obj, key, val)
return
def set_seed(seed):
if seed == -1:
seed = np.random.randint(0, 10000)
print("Setting seed: {}".format(seed))
random.seed(seed)
np.random.seed(seed)
torch.manual_seed(seed)
os.environ['PYTHONHASHSEED'] = str(seed)
torch.cuda.manual_seed(seed)
torch.cuda.manual_seed_all(seed)
def parse_sim_params(args, cfg):
# code from Isaac Gym Preview 2
# initialize sim params
sim_params = gymapi.SimParams()
# set some values from args
if args.physics_engine == gymapi.SIM_FLEX:
if args.device != "cpu":
print("WARNING: Using Flex with GPU instead of PHYSX!")
elif args.physics_engine == gymapi.SIM_PHYSX:
sim_params.physx.use_gpu = args.use_gpu
sim_params.physx.num_subscenes = args.subscenes
sim_params.use_gpu_pipeline = args.use_gpu_pipeline
# if sim options are provided in cfg, parse them and update/override above:
if "sim" in cfg:
gymutil.parse_sim_config(cfg["sim"], sim_params)
# Override num_threads if passed on the command line
if args.physics_engine == gymapi.SIM_PHYSX and args.num_threads > 0:
sim_params.physx.num_threads = args.num_threads
return sim_params
def get_load_path(root, load_run=-1, checkpoint=-1):
try:
runs = os.listdir(root)
runs = [run for run in runs if len(list((Path(root) / run).glob('model_*.pt'))) > 0]
#TODO sort by date to handle change of month
runs.sort()
if 'exported' in runs: runs.remove('exported')
last_run = os.path.join(root, runs[-1])
except:
raise ValueError("No runs in this directory: " + root)
if load_run==-1:
load_run = last_run
else:
load_run = os.path.join(root, load_run)
if checkpoint==-1:
models = [file for file in os.listdir(load_run) if 'model' in file]
models.sort(key=lambda m: '{0:0>15}'.format(m))
model = models[-1]
else:
model = "model_{}.pt".format(checkpoint)
load_path = os.path.join(load_run, model)
return load_path
def update_cfg_from_args(env_cfg, cfg_train, args):
# seed
if env_cfg is not None:
# num envs
if args.num_envs is not None:
env_cfg.env.num_envs = args.num_envs
if cfg_train is not None:
if args.seed is not None:
cfg_train.seed = args.seed
# alg runner parameters
if args.max_iterations is not None:
cfg_train.runner.max_iterations = args.max_iterations
if args.resume:
cfg_train.runner.resume = args.resume
if args.experiment_name is not None:
cfg_train.runner.experiment_name = args.experiment_name
if args.run_name is not None:
cfg_train.runner.run_name = args.run_name
if args.load_run is not None:
cfg_train.runner.load_run = args.load_run
if args.checkpoint is not None:
cfg_train.runner.checkpoint = args.checkpoint
return env_cfg, cfg_train
def get_args():
custom_parameters = [
{"name": "--task", "type": str, "default": "go2", "help": "Resume training or start testing from a checkpoint. Overrides config file if provided."},
{"name": "--resume", "action": "store_true", "default": False, "help": "Resume training from a checkpoint"},
{"name": "--experiment_name", "type": str, "help": "Name of the experiment to run or load. Overrides config file if provided."},
{"name": "--run_name", "type": str, "help": "Name of the run. Overrides config file if provided."},
{"name": "--load_run", "type": str, "help": "Name of the run to load when resume=True. If -1: will load the last run. Overrides config file if provided."},
{"name": "--checkpoint", "type": int, "help": "Saved model checkpoint number. If -1: will load the last checkpoint. Overrides config file if provided."},
{"name": "--headless", "action": "store_true", "default": False, "help": "Force display off at all times"},
{"name": "--horovod", "action": "store_true", "default": False, "help": "Use horovod for multi-gpu training"},
{"name": "--rl_device", "type": str, "default": "cuda:0", "help": 'Device used by the RL algorithm, (cpu, gpu, cuda:0, cuda:1 etc..)'},
{"name": "--num_envs", "type": int, "help": "Number of environments to create. Overrides config file if provided."},
{"name": "--seed", "type": int, "help": "Random seed. Overrides config file if provided."},
{"name": "--max_iterations", "type": int, "help": "Maximum number of training iterations. Overrides config file if provided."},
]
# parse arguments
args = gymutil.parse_arguments(
description="RL Policy",
custom_parameters=custom_parameters)
# name allignment
args.sim_device_id = args.compute_device_id
args.sim_device = args.sim_device_type
if args.sim_device=='cuda':
args.sim_device += f":{args.sim_device_id}"
return args
# def export_policy_as_jit(actor_critic, path):
# if hasattr(actor_critic, 'memory_a'):
# # assumes LSTM: TODO add GRU
# exporter = PolicyExporterLSTM(actor_critic)
# exporter.export(path)
# else:
# os.makedirs(path, exist_ok=True)
# path = os.path.join(path, 'policy_1.pt')
# model = copy.deepcopy(actor_critic.actor).to('cpu')
# traced_script_module = torch.jit.script(model)
# traced_script_module.save(path)
# class PolicyExporterLSTM(torch.nn.Module):
# def __init__(self, actor_critic):
# super().__init__()
# self.actor = copy.deepcopy(actor_critic.actor)
# self.is_recurrent = actor_critic.is_recurrent
# self.memory = copy.deepcopy(actor_critic.memory_a.rnn)
# self.memory.cpu()
# self.register_buffer(f'hidden_state', torch.zeros(self.memory.num_layers, 1, self.memory.hidden_size))
# self.register_buffer(f'cell_state', torch.zeros(self.memory.num_layers, 1, self.memory.hidden_size))
# def forward(self, x):
# out, (h, c) = self.memory(x.unsqueeze(0), (self.hidden_state, self.cell_state))
# self.hidden_state[:] = h
# self.cell_state[:] = c
# return self.actor(out.squeeze(0))
# @torch.jit.export
# def reset_memory(self):
# self.hidden_state[:] = 0.
# self.cell_state[:] = 0.
# def export(self, path):
# os.makedirs(path, exist_ok=True)
# path = os.path.join(path, 'policy_lstm_1.pt')
# self.to('cpu')
# traced_script_module = torch.jit.script(self)
# traced_script_module.save(path)

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import os
import numpy as np
import random
import torch
@torch.jit.script
def copysign(a, b):
# type: (float, Tensor) -> Tensor
a = torch.tensor(a, device=b.device, dtype=torch.float).repeat(b.shape[0])
return torch.abs(a) * torch.sign(b)
def get_euler_xyz(q):
qx, qy, qz, qw = 0, 1, 2, 3
# roll (x-axis rotation)
sinr_cosp = 2.0 * (q[:, qw] * q[:, qx] + q[:, qy] * q[:, qz])
cosr_cosp = q[:, qw] * q[:, qw] - q[:, qx] * \
q[:, qx] - q[:, qy] * q[:, qy] + q[:, qz] * q[:, qz]
roll = torch.atan2(sinr_cosp, cosr_cosp)
# pitch (y-axis rotation)
sinp = 2.0 * (q[:, qw] * q[:, qy] - q[:, qz] * q[:, qx])
pitch = torch.where(
torch.abs(sinp) >= 1, copysign(np.pi / 2.0, sinp), torch.asin(sinp))
# yaw (z-axis rotation)
siny_cosp = 2.0 * (q[:, qw] * q[:, qz] + q[:, qx] * q[:, qy])
cosy_cosp = q[:, qw] * q[:, qw] + q[:, qx] * \
q[:, qx] - q[:, qy] * q[:, qy] - q[:, qz] * q[:, qz]
yaw = torch.atan2(siny_cosp, cosy_cosp)
return torch.stack((roll, pitch, yaw), dim=-1)
def sample_disjoint_intervals(env_ids, limit_bound, cfg_min, cfg_max, device):
"""
sample uniform distribution from [cfg_min, -limit_bound] U [limit_bound, cfg_max]
"""
width_neg = torch.nn.functional.relu(-limit_bound - cfg_min)
width_pos = torch.nn.functional.relu(cfg_max - limit_bound)
total_width = width_neg + width_pos + 1e-6 # 加极小值防除零
u = torch.rand(len(env_ids), device=device) * total_width
samples = torch.where(
u < width_neg,
cfg_min + u,
cfg_max - width_pos + (u - width_neg)
)
return samples

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import numpy as np
from collections import defaultdict
from multiprocessing import Process, Value
class Logger:
def __init__(self, dt):
self.state_log = defaultdict(list)
self.rew_log = defaultdict(list)
self.dt = dt
self.num_episodes = 0
self.plot_process = None
def log_state(self, key, value):
self.state_log[key].append(value)
def log_states(self, dict):
for key, value in dict.items():
self.log_state(key, value)
def log_rewards(self, dict, num_episodes):
for key, value in dict.items():
if 'rew' in key:
self.rew_log[key].append(value.item() * num_episodes)
self.num_episodes += num_episodes
def reset(self):
self.state_log.clear()
self.rew_log.clear()
def print_rewards(self):
print("Average rewards per second:")
for key, values in self.rew_log.items():
mean = np.sum(np.array(values)) / self.num_episodes
print(f" - {key}: {mean}")
print(f"Total number of episodes: {self.num_episodes}")
def __del__(self):
if self.plot_process is not None:
self.plot_process.kill()

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import torch
from torch import Tensor
import numpy as np
from isaacgym.torch_utils import quat_apply, normalize
from typing import Tuple
# @ torch.jit.script
def quat_apply_yaw(quat, vec):
quat_yaw = quat.clone().view(-1, 4)
quat_yaw[:, :2] = 0.
quat_yaw = normalize(quat_yaw)
return quat_apply(quat_yaw, vec)
# @ torch.jit.script
def wrap_to_pi(angles):
angles %= 2*np.pi
angles -= 2*np.pi * (angles > np.pi)
return angles
# @ torch.jit.script
def torch_rand_sqrt_float(lower, upper, shape, device):
# type: (float, float, Tuple[int, int], str) -> Tensor
r = 2*torch.rand(*shape, device=device) - 1
r = torch.where(r<0., -torch.sqrt(-r), torch.sqrt(r))
r = (r + 1.) / 2.
return (upper - lower) * r + lower

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import os
from datetime import datetime
from typing import Tuple
import torch
import numpy as np
import sys
from rsl_rl.env import VecEnv
from rsl_rl.runners import OnPolicyRunner, OnPolicyRunnerCTS
from legged_gym import LEGGED_GYM_ROOT_DIR, LEGGED_GYM_ENVS_DIR
from .helpers import get_args, update_cfg_from_args, class_to_dict, get_load_path, set_seed, parse_sim_params
from legged_gym.envs.base.legged_robot_config import LeggedRobotCfg, LeggedRobotCfgPPO
class TaskRegistry():
def __init__(self):
self.task_classes = {}
self.env_cfgs = {}
self.train_cfgs = {}
def register(self, name: str, task_class: VecEnv, env_cfg: LeggedRobotCfg, train_cfg: LeggedRobotCfgPPO):
self.task_classes[name] = task_class
self.env_cfgs[name] = env_cfg
self.train_cfgs[name] = train_cfg
def get_task_class(self, name: str) -> VecEnv:
return self.task_classes[name]
def get_cfgs(self, name) -> Tuple[LeggedRobotCfg, LeggedRobotCfgPPO]:
train_cfg = self.train_cfgs[name]
env_cfg = self.env_cfgs[name]
# copy seed
env_cfg.seed = train_cfg.seed
return env_cfg, train_cfg
def make_env(self, name, args=None, env_cfg=None) -> Tuple[VecEnv, LeggedRobotCfg]:
""" Creates an environment either from a registered namme or from the provided config file.
Args:
name (string): Name of a registered env.
args (Args, optional): Isaac Gym comand line arguments. If None get_args() will be called. Defaults to None.
env_cfg (Dict, optional): Environment config file used to override the registered config. Defaults to None.
Raises:
ValueError: Error if no registered env corresponds to 'name'
Returns:
isaacgym.VecTaskPython: The created environment
Dict: the corresponding config file
"""
# if no args passed get command line arguments
if args is None:
args = get_args()
# check if there is a registered env with that name
if name in self.task_classes:
task_class = self.get_task_class(name)
else:
raise ValueError(f"Task with name: {name} was not registered")
if env_cfg is None:
# load config files
env_cfg, _ = self.get_cfgs(name)
# override cfg from args (if specified)
env_cfg, _ = update_cfg_from_args(env_cfg, None, args)
set_seed(env_cfg.seed)
# parse sim params (convert to dict first)
sim_params = {"sim": class_to_dict(env_cfg.sim)}
sim_params = parse_sim_params(args, sim_params)
env = task_class( cfg=env_cfg,
sim_params=sim_params,
physics_engine=args.physics_engine,
sim_device=args.sim_device,
headless=args.headless)
return env, env_cfg
def make_alg_runner(self, env, name=None, args=None, train_cfg=None, log_root="default") -> Tuple[OnPolicyRunner, LeggedRobotCfgPPO]:
""" Creates the training algorithm either from a registered namme or from the provided config file.
Args:
env (isaacgym.VecTaskPython): The environment to train (TODO: remove from within the algorithm)
name (string, optional): Name of a registered env. If None, the config file will be used instead. Defaults to None.
args (Args, optional): Isaac Gym comand line arguments. If None get_args() will be called. Defaults to None.
train_cfg (Dict, optional): Training config file. If None 'name' will be used to get the config file. Defaults to None.
log_root (str, optional): Logging directory for Tensorboard. Set to 'None' to avoid logging (at test time for example).
Logs will be saved in <log_root>/<date_time>_<run_name>. Defaults to "default"=<path_to_LEGGED_GYM>/logs/<experiment_name>.
Raises:
ValueError: Error if neither 'name' or 'train_cfg' are provided
Warning: If both 'name' or 'train_cfg' are provided 'name' is ignored
Returns:
PPO: The created algorithm
Dict: the corresponding config file
"""
# if no args passed get command line arguments
if args is None:
args = get_args()
# if config files are passed use them, otherwise load from the name
if train_cfg is None:
if name is None:
raise ValueError("Either 'name' or 'train_cfg' must be not None")
# load config files
_, train_cfg = self.get_cfgs(name)
else:
if name is not None:
print(f"'train_cfg' provided -> Ignoring 'name={name}'")
# override cfg from args (if specified)
_, train_cfg = update_cfg_from_args(None, train_cfg, args)
if log_root=="default":
log_root = os.path.join(LEGGED_GYM_ROOT_DIR, 'logs', train_cfg.runner.experiment_name)
log_dir = os.path.join(log_root, datetime.now().strftime('%b%d_%H-%M-%S') + '_' + train_cfg.runner.run_name)
elif log_root is None:
log_dir = None
else:
log_dir = os.path.join(log_root, datetime.now().strftime('%b%d_%H-%M-%S') + '_' + train_cfg.runner.run_name)
train_cfg_dict = class_to_dict(train_cfg)
runner = eval(train_cfg.runner_class_name)(env, train_cfg_dict, log_dir, device=args.rl_device)
#save resume path before creating a new log_dir
resume = train_cfg.runner.resume
if resume:
# load previously trained model
resume_path = get_load_path(log_root, load_run=train_cfg.runner.load_run, checkpoint=train_cfg.runner.checkpoint)
print(f"Loading model from: {resume_path}")
runner.load(resume_path)
return runner, train_cfg
# make global task registry
task_registry = TaskRegistry()

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legged_gym/utils/terrain.py Normal file
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from collections import defaultdict
import numpy as np
from numpy.random import choice
from scipy import interpolate
from isaacgym import terrain_utils
from legged_gym.envs.base.legged_robot_config import LeggedRobotCfg
class Terrain:
def __init__(self, cfg: LeggedRobotCfg.terrain, num_robots) -> None:
self.cfg = cfg
self.num_robots = num_robots
self.type = cfg.mesh_type
if self.type in ["none", 'plane']:
return
self.env_length = cfg.terrain_length
self.env_width = cfg.terrain_width
self.proportions = [np.sum(cfg.terrain_proportions[:i+1]) for i in range(len(cfg.terrain_proportions))]
self.cfg.num_sub_terrains = cfg.num_rows * cfg.num_cols
self.env_origins = np.zeros((cfg.num_rows, cfg.num_cols, 3))
self.width_per_env_pixels = int(self.env_width / cfg.horizontal_scale)
self.length_per_env_pixels = int(self.env_length / cfg.horizontal_scale)
self.spacing = cfg.terrain_spacing
self.spacing_pixels = int(self.spacing / cfg.horizontal_scale)
self.border = int(cfg.border_size/self.cfg.horizontal_scale)
self.tot_cols = int(cfg.num_cols * self.width_per_env_pixels + max(0, cfg.num_cols-1) * self.spacing_pixels) + 2 * self.border
self.tot_rows = int(cfg.num_rows * self.length_per_env_pixels + max(0, cfg.num_rows-1) * self.spacing_pixels) + 2 * self.border
self.name2cols = defaultdict(set) # terrain type to column index
self.cols2id = [] # column index to terrain id
self.height_field_raw = np.zeros((self.tot_rows , self.tot_cols), dtype=np.int16)
if cfg.curriculum:
self.curiculum()
elif cfg.selected:
self.selected_terrain()
else:
self.randomized_terrain()
self.heightsamples = self.height_field_raw
if self.type=="trimesh":
self.vertices, self.triangles = terrain_utils.convert_heightfield_to_trimesh( self.height_field_raw,
self.cfg.horizontal_scale,
self.cfg.vertical_scale,
self.cfg.slope_treshold)
def randomized_terrain(self):
for k in range(self.cfg.num_sub_terrains):
# Env coordinates in the world
(i, j) = np.unravel_index(k, (self.cfg.num_rows, self.cfg.num_cols))
choice = np.random.uniform(0, 1)
difficulty = np.random.choice([0.5, 0.75, 0.9])
terrain = self.make_terrain(choice, difficulty)
self.add_terrain_to_map(terrain, i, j)
def curiculum(self):
for j in range(self.cfg.num_cols):
for i in range(self.cfg.num_rows):
difficulty = i / self.cfg.num_rows
choice = j / self.cfg.num_cols + 0.001
terrain = self.make_terrain(choice, difficulty)
self.add_terrain_to_map(terrain, i, j)
self.name2cols[terrain.terrain_name].add(j)
self.cols2id.append(terrain.terrain_id)
def selected_terrain(self):
terrain_type = self.cfg.terrain_kwargs.pop('type')
for k in range(self.cfg.num_sub_terrains):
# Env coordinates in the world
(i, j) = np.unravel_index(k, (self.cfg.num_rows, self.cfg.num_cols))
terrain = terrain_utils.SubTerrain("terrain",
width=self.width_per_env_pixels,
length=self.width_per_env_pixels,
vertical_scale=self.vertical_scale,
horizontal_scale=self.horizontal_scale)
eval(terrain_type)(terrain, **self.cfg.terrain_kwargs.terrain_kwargs)
self.add_terrain_to_map(terrain, i, j)
def make_terrain(self, choice, difficulty):
terrain = terrain_utils.SubTerrain("terrain",
width=self.width_per_env_pixels,
length=self.width_per_env_pixels,
vertical_scale=self.cfg.vertical_scale,
horizontal_scale=self.cfg.horizontal_scale)
slope = 0.1 + difficulty * 0.52
step_height = 0.05 + 0.23 * difficulty
discrete_obstacles_height = 0.05 + difficulty * 0.25
stepping_stones_size = 1.5 * (1.05 - difficulty)
stone_distance = 0.05 if difficulty==0 else 0.1
gap_size = 1. * difficulty
# pit_depth = 1. * difficulty # 删除坑洞
amplitude = 0.1 + 0.2 * difficulty
if choice < self.proportions[0]:
terrain.terrain_name = "wave"
terrain.terrain_id = 0
terrain_utils.wave_terrain(terrain, num_waves=5, amplitude=amplitude)
terrain_utils.random_uniform_terrain(terrain, min_height=-0.05, max_height=0.05, step=0.005, downsampled_scale=0.2)
elif choice < self.proportions[1]: # 平滑坡
terrain.terrain_name = "slope"
terrain.terrain_id = 1
if choice < (self.proportions[0] + self.proportions[1])/ 2: # 一半正坡, 一半负坡
slope *= -1
terrain_utils.pyramid_sloped_terrain(terrain, slope=slope, platform_size=3.)
elif choice < self.proportions[2]: # 粗糙坡
terrain.terrain_name = "rough_slope"
terrain.terrain_id = 2
terrain_utils.pyramid_sloped_terrain(terrain, slope=slope, platform_size=3.)
terrain_utils.random_uniform_terrain(terrain, min_height=-0.05, max_height=0.05, step=0.005, downsampled_scale=0.2)
elif choice < self.proportions[4]: # 下楼梯
terrain.terrain_name = "stairs_down"
terrain.terrain_id = 4
if choice<self.proportions[3]: # 上楼梯
terrain.terrain_name = "stairs_up"
terrain.terrain_id = 3
step_height *= -1
terrain_utils.pyramid_stairs_terrain(terrain, step_width=0.31, step_height=step_height, platform_size=3.)
elif choice < self.proportions[5]: # 障碍物
terrain.terrain_name = "obstacles"
terrain.terrain_id = 5
num_rectangles = 20
rectangle_min_size = 1.
rectangle_max_size = 2.
terrain_utils.discrete_obstacles_terrain(terrain, discrete_obstacles_height, rectangle_min_size, rectangle_max_size, num_rectangles, platform_size=3.)
elif choice < self.proportions[6]: # 梅花桩
terrain.terrain_name = "stepping_stones"
terrain.terrain_id = 6
terrain_utils.stepping_stones_terrain(terrain, stone_size=stepping_stones_size, stone_distance=stone_distance, max_height=0., platform_size=4.)
elif choice < self.proportions[7]: # 间隙
terrain.terrain_name = "gap"
terrain.terrain_id = 7
gap_terrain(terrain, gap_size=gap_size, platform_size=3.)
else: # 平地
terrain.terrain_name = "flat"
terrain.terrain_id = 8
pit_terrain(terrain, depth=0.0, platform_size=4.)
return terrain
def add_terrain_to_map(self, terrain, row, col):
i = row
j = col
# map coordinate system
start_x = self.border + i * (self.length_per_env_pixels + self.spacing_pixels)
end_x = start_x + self.length_per_env_pixels
start_y = self.border + j * (self.width_per_env_pixels + self.spacing_pixels)
end_y = start_y + self.width_per_env_pixels
self.height_field_raw[start_x: end_x, start_y:end_y] = terrain.height_field_raw
env_origin_x = (i + 0.5) * self.env_length + i * self.spacing
env_origin_y = (j + 0.5) * self.env_width + j * self.spacing
x1 = int((self.env_length/2. - 1) / terrain.horizontal_scale)
x2 = int((self.env_length/2. + 1) / terrain.horizontal_scale)
y1 = int((self.env_width/2. - 1) / terrain.horizontal_scale)
y2 = int((self.env_width/2. + 1) / terrain.horizontal_scale)
env_origin_z = np.max(terrain.height_field_raw[x1:x2, y1:y2])*terrain.vertical_scale
self.env_origins[i, j] = [env_origin_x, env_origin_y, env_origin_z]
def gap_terrain(terrain, gap_size, platform_size=1.):
gap_size = int(gap_size / terrain.horizontal_scale)
platform_size = int(platform_size / terrain.horizontal_scale)
center_x = terrain.length // 2
center_y = terrain.width // 2
x1 = (terrain.length - platform_size) // 2
x2 = x1 + gap_size
y1 = (terrain.width - platform_size) // 2
y2 = y1 + gap_size
terrain.height_field_raw[center_x-x2 : center_x + x2, center_y-y2 : center_y + y2] = -1000
terrain.height_field_raw[center_x-x1 : center_x + x1, center_y-y1 : center_y + y1] = 0
def pit_terrain(terrain, depth, platform_size=1.):
depth = int(depth / terrain.vertical_scale)
platform_size = int(platform_size / terrain.horizontal_scale / 2)
x1 = terrain.length // 2 - platform_size
x2 = terrain.length // 2 + platform_size
y1 = terrain.width // 2 - platform_size
y2 = terrain.width // 2 + platform_size
terrain.height_field_raw[x1:x2, y1:y2] = -depth