Remove deploy_go2_moe.py, use deploy_go2.py, update README

This commit is contained in:
wty-yy
2026-03-21 16:22:57 +08:00
parent 4ec4193d6a
commit 090fcc093a
3 changed files with 2 additions and 276 deletions

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@@ -1,272 +0,0 @@
import time
import mujoco.viewer
import mujoco
import numpy as np
from legged_gym import LEGGED_GYM_ROOT_DIR
import torch
import yaml
import os
import imageio
from pathlib import Path
from argparse import ArgumentParser
import pygame
# from matplotlib import pyplot as plt # 移除 matplotlib
def get_gravity_orientation(quaternion):
qw = quaternion[0]
qx = quaternion[1]
qy = quaternion[2]
qz = quaternion[3]
gravity_orientation = np.zeros(3)
gravity_orientation[0] = 2 * (-qz * qx + qw * qy)
gravity_orientation[1] = -2 * (qz * qy + qw * qx)
gravity_orientation[2] = 1 - 2 * (qw * qw + qz * qz)
return gravity_orientation
def pd_control(target_q, q, kp, target_dq, dq, kd):
"""Calculates torques from position commands"""
return (target_q - q) * kp + (target_dq - dq) * kd
def get_xbox_command(joystick, max_cmd):
# 注意:如果开启了 Pygame 显示窗口,这里 event.pump 也是必要的
pygame.event.pump()
dead_zone = 0.1
if joystick is not None:
lx = joystick.get_axis(0)
ly = joystick.get_axis(1)
rx = joystick.get_axis(3)
if abs(lx) < dead_zone: lx = 0
if abs(ly) < dead_zone: ly = 0
if abs(rx) < dead_zone: rx = 0
cmd_x = -ly * max_cmd[0]
cmd_y = -lx * max_cmd[1]
cmd_yaw = -rx * max_cmd[2]
return np.array([cmd_x, cmd_y, cmd_yaw], dtype=np.float32)
return np.zeros(3, dtype=np.float32)
def draw_moe_weights(screen, weights, width, height):
"""使用 Pygame 绘制 MoE 权重"""
screen.fill((255, 255, 255)) # 白底
num_experts = len(weights)
if num_experts == 0:
return
# 设置边距
margin = 5
bar_width = (width - 2 * margin) / num_experts
max_bar_height = height - 2 * margin
for i, w in enumerate(weights):
# 限制 w 在 [0, 1] 之间用于显示
w_clamped = max(0.0, min(1.0, w))
bar_height = int(w_clamped * max_bar_height)
# 计算矩形位置 (Pygame 坐标原点在左上角)
# left, top, width, height
x = margin + i * bar_width
y = height - margin - bar_height # 从底部向上长
# 绘制矩形 (蓝色)
# 在 bar 之间留一点空隙 (width - 2)
pygame.draw.rect(screen, (50, 100, 255), (x, y, bar_width - 2, bar_height))
pygame.display.flip()
if __name__ == "__main__":
parser = ArgumentParser()
parser.add_argument("--save-video", action="store_true", help="Whether to save video of the simulation.")
parser.add_argument("--visualize-moe-weights", action="store_true", help="Whether to visualize mixture of experts weights.")
args = parser.parse_args()
save_video = args.save_video
visualize_moe_weights = args.visualize_moe_weights
config_file = "go2.yaml"
# Pygame 初始化
pygame.init()
use_joystick = False
joystick = None
if pygame.joystick.get_count() > 0:
joystick = pygame.joystick.Joystick(0)
joystick.init()
use_joystick = True
print(f"Detected Joystick: {joystick.get_name()}")
else:
print("No Joystick detected. Using default commands from config.")
# 如果需要可视化权重,设置 Pygame 窗口
screen = None
win_width, win_height = 400, 200
if visualize_moe_weights:
# 创建一个独立的窗口用于显示权重
screen = pygame.display.set_mode((win_width, win_height))
pygame.display.set_caption("MoE Weights Visualization")
with open(f"{LEGGED_GYM_ROOT_DIR}/deploy/deploy_mujoco/configs/{config_file}", "r") as f:
config = yaml.load(f, Loader=yaml.FullLoader)
policy_path = config["policy_path"].replace("{LEGGED_GYM_ROOT_DIR}", LEGGED_GYM_ROOT_DIR)
xml_path = config["xml_path"].replace("{LEGGED_GYM_ROOT_DIR}", LEGGED_GYM_ROOT_DIR)
simulation_duration = config["simulation_duration"]
simulation_dt = config["simulation_dt"]
control_decimation = config["control_decimation"]
kps = np.array(config["kps"], dtype=np.float32)
kds = np.array(config["kds"], dtype=np.float32)
default_angles = np.array(config["default_angles"], dtype=np.float32)
lin_vel_scale = config["lin_vel_scale"]
ang_vel_scale = config["ang_vel_scale"]
dof_pos_scale = config["dof_pos_scale"]
dof_vel_scale = config["dof_vel_scale"]
action_scale = config["action_scale"]
cmd_scale = np.array(config["cmd_scale"], dtype=np.float32)
num_actions = config["num_actions"]
num_obs = config["num_obs"]
cmd = np.array(config["cmd_init"], dtype=np.float32)
idx_model2mj = idx_mj2model = list(range(num_actions))
if 'mujoco_joint_names' in config and 'model_joint_names' in config:
mujoco_joint_names = config["mujoco_joint_names"]
model_joint_names = config["model_joint_names"]
idx_model2mj = [model_joint_names.index(joint) for joint in mujoco_joint_names]
idx_mj2model = [mujoco_joint_names.index(joint) for joint in model_joint_names]
video_save_dir = str(Path(__file__).parent / "videos")
os.makedirs(video_save_dir, exist_ok=True)
model_name = os.path.basename(policy_path).split('.')[0]
cmd_str = f"cmd_{cmd[0]}_{cmd[1]}_{cmd[2]}"
video_filename = f"{model_name}_{cmd_str}.mp4"
video_path = os.path.join(video_save_dir, video_filename)
print(f"Video recording will be saved to: {video_path}")
# define context variables
action = np.zeros(num_actions, dtype=np.float32)
last_action = np.zeros(num_actions, dtype=np.float32)
target_dof_pos = default_angles.copy()
obs = np.zeros(num_obs, dtype=np.float32)
counter = 0
# Load robot model
m = mujoco.MjModel.from_xml_path(xml_path)
d = mujoco.MjData(m)
m.opt.timestep = simulation_dt
renderer = mujoco.Renderer(m, height=360, width=640)
# load policy
policy = torch.jit.load(policy_path)
if save_video:
video_fps = 50
sim_fps = 1.0 / m.opt.timestep
frame_skip = int(sim_fps / video_fps)
if frame_skip < 1:
frame_skip = 1
writer = imageio.get_writer(video_path, fps=video_fps)
print(f"Sim FPS: {sim_fps:.2f}, Video FPS: {video_fps}, Frame Skip: {frame_skip}, Save at: {video_path}")
# 移除了 plt 初始化逻辑
with mujoco.viewer.launch_passive(m, d) as viewer:
# set viewer.camera to follow robot
viewer.cam.type = mujoco.mjtCamera.mjCAMERA_TRACKING
viewer.cam.trackbodyid = 1
viewer.cam.distance = 3.0
viewer.cam.elevation = -30.0
viewer.cam.azimuth = 0.0
# Close the viewer automatically after simulation_duration wall-seconds.
start = time.time()
while viewer.is_running() and time.time() - start < simulation_duration:
step_start = time.time()
if use_joystick and counter % control_decimation == 0:
cmd = get_xbox_command(joystick, config["max_cmd"])
print(f"Cmd: Vx={cmd[0]:.2f}, Vy={cmd[1]:.2f}, Wz={cmd[2]:.2f}", end='\r')
elif visualize_moe_weights and counter % control_decimation == 0:
# 如果没有手柄但开了可视化,也需要 pump 事件,防止窗口卡死
pygame.event.pump()
tau = pd_control(target_dof_pos, d.qpos[7:], kps, np.zeros_like(kds), d.qvel[6:], kds)
d.ctrl[:] = tau
mujoco.mj_step(m, d)
if save_video and counter % frame_skip == 0:
try:
renderer.update_scene(d, camera=viewer.cam)
frame = renderer.render()
writer.append_data(frame)
except Exception as e:
print(f"Error rendering frame: {e}")
counter += 1
if counter % control_decimation == 0:
# Apply control signal here.
# create observation
qj = d.qpos[7:]
dqj = d.qvel[6:]
quat = d.qpos[3:7]
lin_vel = d.qvel[:3]
ang_vel = d.qvel[3:6]
qj = (qj - default_angles) * dof_pos_scale
dqj = dqj * dof_vel_scale
gravity_orientation = get_gravity_orientation(quat)
lin_vel = lin_vel * lin_vel_scale
ang_vel = ang_vel * ang_vel_scale
obs[:3] = ang_vel
obs[3:6] = gravity_orientation
obs[6:9] = cmd * cmd_scale
obs[9 : 9 + num_actions] = qj[idx_mj2model]
obs[9 + num_actions : 9 + 2 * num_actions] = dqj[idx_mj2model]
obs[9 + 2 * num_actions : 9 + 3 * num_actions] = action[idx_mj2model]
obs_tensor = torch.from_numpy(obs).unsqueeze(0)
# policy inference
last_action = action
result = policy(obs_tensor)
# 处理 MoE 和 绘图
if isinstance(result, tuple):
action, (weights, latent) = result # moe
action = action.detach().numpy().squeeze()[idx_model2mj]
weights = weights.detach().numpy().squeeze()
if visualize_moe_weights and screen is not None:
draw_moe_weights(screen, weights, win_width, win_height)
else:
action = result.detach().numpy().squeeze()[idx_model2mj]
# transform action to target_dof_pos
target_dof_pos = action * action_scale + default_angles
# Pick up changes to the physics state, apply perturbations, update options from GUI.
viewer.sync()
# 如果需要严格同步时间,可以解开下面的注释
# time_until_next_step = m.opt.timestep - (time.time() - step_start)
# if time_until_next_step > 0:
# time.sleep(time_until_next_step)
if save_video:
writer.close()
# 退出时清理 Pygame
pygame.quit()
print(f"Video saved successfully to {video_path}")