4.3 KiB
4.3 KiB
Point Mass Environment
The Point Mass environment is a simple yet fundamental 2D navigation task where an agent controls a point mass to reach a target position. This environment serves as an excellent introduction to reinforcement learning concepts and continuous action spaces.
:poster: _static/images/poster/point_mass.jpg
:nocontrols:
:autoplay:
:playsinline:
:muted:
:loop:
:width: 100%
Task Description
The Point Mass environment is a 2D navigation task. The agent needs to control a point mass by applying forces to move it to a randomly generated target position. This task requires the agent to learn efficient navigation strategies to reach the target with minimal control cost.
Action Space (Action Space)
| Item | Details |
|---|---|
| Type | Box(-1.0, 1.0, (2,), float32) |
| Dimension | 2 |
Actions correspond to:
| Index | Action Meaning (Applied Force) | Min | Max | XML Name |
|---|---|---|---|---|
| 0 | x-direction force | -1 | 1 | x_force |
| 1 | y-direction force | -1 | 1 | y_force |
Observation Space
| Item | Details |
|---|---|
| Type | Box(-inf, inf, (9,), float32) |
| Dimension | 9 |
The observation space of the Point Mass environment consists of the following components (in order):
| Component | Description | Dimension | Notes |
|---|---|---|---|
| Position | Point mass x, y coordinates | 2 | |
| Velocity | Point mass x, y velocities | 2 | |
| Target | Target x, y coordinates | 2 | |
| Distance | Distance vector to target | 2 | |
| Distance | Euclidean distance to target | 1 |
Reward Function Design
The Point Mass environment's reward function consists of the following components:
Distance Reward
# Exponential distance reward - stronger as agent gets closer
distance_reward = np.exp(-10 * dist_to_target)
Target Arrival and Stay Reward
# Large bonus for reaching target
target_bonus = 100.0 * in_target
# Continuous reward for staying in target
continuous_reward = 30.0 * in_target
Control and Path Optimization
# Penalty for distance from target center when inside target
center_penalty = np.where(in_target, 10.0 * dist_to_target, 0.0)
# Control penalty to encourage smooth movement
control_penalty = 0.1 * vel_magnitude
# Path optimization reward for straight-line movement
path_reward = 0.5 * direction_alignment
Total Reward Calculation
# Combine all reward components
rwd = distance_reward + target_bonus + continuous_reward + path_reward - center_penalty - control_penalty
Initial State
- Point mass position randomly initialized within [-1.0, 1.0]
- Target position randomly initialized within [-1.5, 1.5]
- Point mass velocity initialized to 0
Episode Termination Conditions
- Point mass reaches target and stays for 0.5 seconds
- Simulation time reaches 10 seconds
- Observation contains abnormal values (NaN)
Usage Guide
1. Environment Preview
uv run scripts/view.py --env point_mass
2. Start Training
uv run scripts/train.py --env point_mass
3. View Training Progress
uv run tensorboard --logdir runs/point_mass
4. Test Training Results
uv run scripts/play.py --env point_mass
Expected Training Results
Navigation Performance
- Agent learns to move directly towards the target
- Smooth movement with minimal control effort
- Consistent target reaching within episode duration
Learning Progress
- Rapid initial learning phase as agent discovers basic navigation
- Gradual refinement of control strategy
- Stable performance across different target positions
Behavior Characteristics
- Efficient path planning towards target
- Smooth approach to target center
- Minimal overshooting or oscillatory behavior