158 lines
6.1 KiB
Python
158 lines
6.1 KiB
Python
#!/usr/bin/env python3
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"""DreamWaQ rsl_rl play — 加载 CENetActorModel checkpoint 渲染。
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用法:
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uv run scripts/play_dreamwaq_rsl.py # 自动找最新
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uv run scripts/play_dreamwaq_rsl.py --checkpoint runs/.../model_100.pt --vx 0.5
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uv run scripts/play_dreamwaq_rsl.py --terrain --level 5 --num-envs 1
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"""
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import argparse, glob, os, sys, time
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os.environ.setdefault("XLA_PYTHON_CLIENT_PREALLOCATE", "false")
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os.environ.setdefault("JAX_PLATFORMS", "cpu")
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terrain_type = "pyramid"
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if "--flat" in sys.argv:
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os.environ["DREAMWAQ_TERRAIN"] = "flat"
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terrain_type = "flat"
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elif "--flat-stairs" in sys.argv:
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os.environ["DREAMWAQ_TERRAIN"] = "flat_stairs"
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elif "--stairs" in sys.argv:
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os.environ["DREAMWAQ_TERRAIN"] = "stairs"
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elif "--terrain" in sys.argv:
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os.environ.setdefault("DREAMWAQ_TERRAIN", "pyramid")
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else:
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os.environ.setdefault("DREAMWAQ_TERRAIN", "flat")
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sys.path.insert(0, os.path.dirname(os.path.dirname(os.path.abspath(__file__))))
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import numpy as np
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import torch
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from tensordict import TensorDict
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import motrix_envs.locomotion.go1.dreamwaq # noqa: F401
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from motrix_envs import registry as env_registry
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from motrix_envs.np.renderer import NpRenderer
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from motrix_rl.rslrl.torch.models.cenet_actor import CENetActorModel
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PROJECT = os.path.dirname(os.path.dirname(os.path.abspath(__file__)))
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NUM_OBS, NUM_PRIV, NUM_HIST, NUM_ACT, CENET_OUT = 45, 247, 5, 12, 19
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CLIP_ACT = 100.0
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def find_latest():
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models = glob.glob(os.path.join(PROJECT, "runs", "go1-dreamwaq-walk", "rslrl", "*", "model_*.pt"))
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if not models:
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print("[ERROR] no rslrl checkpoints found"); sys.exit(1)
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def _iter_of(p):
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try: return int(os.path.basename(p).split("_")[1].split(".")[0])
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except: return -1
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return max(models, key=_iter_of)
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def main():
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p = argparse.ArgumentParser()
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p.add_argument("--checkpoint", default=None)
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p.add_argument("--num-envs", type=int, default=4)
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p.add_argument("--vx", type=float, default=0.5)
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p.add_argument("--vy", type=float, default=0.0)
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p.add_argument("--wz", type=float, default=0.0)
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p.add_argument("--terrain", action="store_true")
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p.add_argument("--flat", action="store_true")
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p.add_argument("--flat-stairs", action="store_true")
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p.add_argument("--stairs", action="store_true")
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p.add_argument("--level", type=int, default=None)
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p.add_argument("--spawn-height", type=float, default=None)
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args = p.parse_args()
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ckpt = args.checkpoint or find_latest()
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device = torch.device("cuda:0" if torch.cuda.is_available() else "cpu")
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print(f"[Play] checkpoint: {ckpt}")
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# 创建模型(与训练时一致)
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dummy_obs = TensorDict({
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"policy": torch.zeros(1, NUM_OBS),
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"obs_history": torch.zeros(1, NUM_HIST * NUM_OBS),
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"privileged_obs": torch.zeros(1, NUM_PRIV),
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}, batch_size=[1])
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model = CENetActorModel(
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dummy_obs, {"actor": ["policy", "obs_history"]}, "actor", NUM_ACT,
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hidden_dims=[512, 256, 128], activation="elu", stochastic=True,
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init_noise_std=0.5,
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cenet_in_dim=NUM_HIST * NUM_OBS, cenet_out_dim=CENET_OUT,
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)
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ckpt_data = torch.load(ckpt, map_location=device)
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# OnPolicyRunner 保存格式: actor_state_dict, critic_state_dict
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if "actor_state_dict" in ckpt_data:
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model.load_state_dict(ckpt_data["actor_state_dict"], strict=False)
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elif "model_state_dict" in ckpt_data:
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model.load_state_dict(ckpt_data["model_state_dict"], strict=False)
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else:
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model.load_state_dict(ckpt_data, strict=False)
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model.to(device)
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model.eval()
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print(f"[Play] model loaded, device={device}")
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# 创建环境
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env = env_registry.make("go1-dreamwaq-walk", num_envs=args.num_envs)
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if args.level is not None:
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env._force_level = args.level
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print(f"[Play] forcing level={args.level}")
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if args.spawn_height is not None:
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env._spawn_absolute = args.spawn_height
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print(f"[Play] spawn z={args.spawn_height}m")
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renderer = NpRenderer(env)
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env.init_state()
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n = env._num_envs
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cmd = np.array([args.vx, args.vy, args.wz], dtype=np.float32)
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print(f"[Play] {n} envs | cmd=(vx={args.vx}, vy={args.vy}, wz={args.wz}) | R=reset Ctrl+C=stop")
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@torch.no_grad()
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def act_fn(obs_np, hist_np):
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obs_t = torch.from_numpy(obs_np).float().to(device)
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hist_t = torch.from_numpy(hist_np.reshape(n, -1)).float().to(device)
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td = TensorDict({"policy": obs_t, "obs_history": hist_t}, batch_size=[n], device=device)
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return model(td).cpu().numpy()
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from motrixsim.render import RenderClosedError
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show_heights = False
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try:
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while True:
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if renderer._render.input.is_key_just_pressed("r"):
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env.init_state()
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print("[R] Reset")
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if renderer._render.input.is_key_just_pressed("h"):
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show_heights = not show_heights
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print(f"[H] Heights: {'ON' if show_heights else 'OFF'}")
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env._state.info["commands"][:] = cmd
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obs = env._state.obs.astype(np.float32)
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hist = env._state.info.get("obs_history", np.zeros((n, NUM_HIST, NUM_OBS), np.float32))
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act = act_fn(obs, hist)
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env.step(np.clip(act, -CLIP_ACT, CLIP_ACT).astype(np.float32))
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if show_heights:
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from motrix_envs.math import quaternion
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pose = env._body.get_pose(env._state.data)
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bp = pose[0, :3]; yaw = quaternion.get_yaw(pose[0:1, 3:7])[0]
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cos_y, sin_y = np.cos(yaw), np.sin(yaw)
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for gy in env._hy:
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for gx in env._hx:
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wx = bp[0]+cos_y*gx-sin_y*gy; wy = bp[1]+sin_y*gx+cos_y*gy
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try:
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wz = float(env._sample_terrain_height(np.array([[wx,wy]]))[0])
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renderer._render.gizmos.draw_sphere(0.02, (np.float32(wx), np.float32(wy), np.float32(wz)))
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except: pass
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renderer.render()
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time.sleep(0.01)
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except (KeyboardInterrupt, RenderClosedError):
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pass
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try:
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renderer.close()
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except: pass
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print("[Play] done")
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if __name__ == "__main__":
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main()
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