# Unitree GO1 Locomotion Unitree GO1 is a quadruped robot platform. This example demonstrates how to train GO1 to achieve stable gait walking on flat terrain. ```{video} /_static/videos/go1_walk.mp4 :poster: _static/images/poster/go1_walk.jpg :nocontrols: :autoplay: :playsinline: :muted: :loop: :width: 100% ``` ## Task Description The GO1 quadruped robot has 12 degrees of freedom (3 joints per leg) and needs to learn coordinated gait control through deep reinforcement learning: - **State Space**: 48-dimensional, including robot linear velocity, angular velocity, posture, joint angles, joint velocities, actions, and commands - **Action Space**: 12-dimensional, controlling target positions of each joint (converted to torques through PD controller) - **Reward Function**: Composite reward including speed tracking, posture stability, energy efficiency, and other components - **Termination Conditions**: Robot trunk contacts ground or other unstable states --- ## Usage Guide ### 1. Environment Preview ```bash uv run scripts/view.py --env go1-flat-terrain-walk ``` ### 2. Start Training ```bash uv run scripts/train.py --env go1-flat-terrain-walk ``` ### 3. View Training Progress ```bash uv run tensorboard --logdir runs/go1-flat-terrain-walk ``` ### 4. Test Training Results ```bash uv run scripts/play.py --env go1-flat-terrain-walk ``` ## Reward Function Design GO1's reward function is a complex composite function containing multiple components: ### Main Reward Components ```python reward_config.scales = { "tracking_lin_vel": 1.0, # Linear velocity tracking reward "tracking_ang_vel": 0.5, # Angular velocity tracking reward "feet_air_time": 1.0, # Foot air time reward "lin_vel_z": -2.0, # Z-axis linear velocity penalty "ang_vel_xy": -0.05, # XY-axis angular velocity penalty "orientation": -0.0, # Posture deviation penalty "torques": -0.00001, # Torque consumption penalty "dof_acc": -2.5e-7, # Joint acceleration penalty "action_rate": -0.001, # Action change rate penalty "hip_pos": -1, # Hip joint position penalty "calf_pos": -0.3, # Calf joint position penalty } ``` ### Key Reward Functions #### Velocity Tracking Reward ```python # Track linear velocity commands (xy plane) def _reward_tracking_lin_vel(self, data, commands): # Track angular velocity commands (yaw) def _reward_tracking_ang_vel(self, data, commands): ``` #### Foot Air Time Reward ```python def _reward_feet_air_time(self, commands, info): ``` ## Observation Space Composition GO1's observation space is 48-dimensional, containing the following information: ```python obs = np.hstack([ noisy_linvel, # 3D: Local coordinate system linear velocity noisy_gyro, # 3D: Gyroscope data local_gravity, # 3D: Local gravity direction noisy_joint_angle, # 12D: Joint angles (relative to default values) noisy_joint_vel, # 12D: Joint velocities last_actions, # 12D: Previous frame actions command, # 3D: Velocity commands [vx, vy, vyaw] ]) ``` ## Motion Velocity Command Generation Random velocity commands are generated during training to ensure the agent can track different movement speeds: ```python def resample_commands(self, num_envs: int): ``` ## Expected Training Results 1. Stable quadruped gait 2. Good speed tracking