chore: release v0.2.0
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docs/source/zh_CN/user_guide/demo/bring_ball.md
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# 机械手抓球
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Bring Ball 是 DeepMind Control Suite 中的 Manipulator 经典任务:平面机械手(带拇指与手指)需要抓取球体并将其移动到目标球位置。MotrixLab 当前提供 1 个 Bring Ball 环境:
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- `dm-manipulator-bring-ball`:抓取球体并移动到目标位置
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```{video} /_static/videos/bring-ball.mp4
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:poster: _static/images/poster/bring-ball.jpg
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:nocontrols:
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:autoplay:
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:playsinline:
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:muted:
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:loop:
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:width: 100%
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```
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---
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## 任务描述
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Bring Ball 是一个二维平面(x-z)内的抓取与搬运任务:
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- 机械手包含 4 个手臂关节(`arm_root`、`arm_shoulder`、`arm_elbow`、`arm_wrist`)以及拇指/手指关节
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- 夹持通过腱 `grasp` 同时驱动 `thumb` 与 `finger` 关节闭合
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- 球体可在平面内滑动(`ball_x`、`ball_z`)并绕 y 轴旋转(`ball_y`)
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- 目标球为 mocap 物体,位置在 reset 时随机采样
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---
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## 动作空间(Action Space)
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| 项目 | 详细信息 |
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| -------- | ------------------------------- |
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| **类型** | `Box(-1.0, 1.0, (5,), float32)` |
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| **维度** | 5 |
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动作对应如下(控制信号施加在关节/腱上):
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| 序号 | 动作含义 | 最小值 | 最大值 | 对应 XML 中名称 |
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| ---: | ----------------------------- | :----: | :----: | :-------------: |
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| 0 | 根部关节驱动 | -1 | 1 | `root` |
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| 1 | 肩部关节驱动 | -1 | 1 | `shoulder` |
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| 2 | 肘部关节驱动 | -1 | 1 | `elbow` |
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| 3 | 腕部关节驱动 | -1 | 1 | `wrist` |
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| 4 | 夹持驱动(拇指/手指耦合闭合) | -1 | 1 | `grasp` |
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---
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## 观察空间
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| 项目 | 详细信息 |
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| -------- | -------------------------------- |
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| **类型** | `Box(-inf, inf, (41,), float32)` |
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| **维度** | 41 |
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观察向量由以下部分组成(按顺序):
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| 部分 | 内容说明 | 维度 | 备注 |
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| -------------- | --------------------------- | ---- | ------------------------------------ |
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| **arm_pos** | 8 个关节角度的 `sin`/`cos` | 16 | 关节顺序见下表,`sin`/`cos` 交替排列 |
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| **arm_vel** | 8 个关节角速度 | 8 | 顺序同 arm_pos |
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| **touch** | 触觉传感器 `log(1 + touch)` | 5 | palm/finger/thumb/fingertip/thumbtip |
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| **hand_pos** | 抓取点 `grasp` 的世界坐标 | 3 | x, y, z |
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| **object_pos** | 球体位置 | 3 | x, y, z |
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| **target_pos** | 目标球位置 | 3 | x, y, z |
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| **rel** | `object_pos - target_pos` | 3 | 相对位置 |
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| 序号 | 观察量范围 | 维度 | 备注 |
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| ----- | ---------------------------------------------- | ---- | ----------------------------- |
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| 0-15 | 8 个关节角度的 `sin`/`cos` 交替排列 | 16 | 关节顺序:arm_root → thumbtip |
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| 16-23 | 8 个关节角速度 | 8 | 顺序同上 |
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| 24-28 | 触觉:palm, finger, thumb, fingertip, thumbtip | 5 | `log(1 + touch)` |
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| 29-31 | grasp 位置 (x, y, z) | 3 | hand_pos |
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| 32-34 | 球体位置 (x, y, z) | 3 | object_pos |
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| 35-37 | 目标球位置 (x, y, z) | 3 | target_pos |
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| 38-40 | 球体相对目标位置 (x, y, z) | 3 | rel |
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关节顺序为:`arm_root`、`arm_shoulder`、`arm_elbow`、`arm_wrist`、`finger`、`fingertip`、`thumb`、`thumbtip`。
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---
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## 奖励函数设计
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Bring Ball 使用 shaped 奖励,由多个子项加权组合,并加入惩罚项:
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```python
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# R1: Reach - 手指接近球
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r_reach = tolerance(avg_tip_dist)
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# R2: Orient - 手掌朝向球体
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r_orient = clip(1 - orient_bound + dot(hand_dir, unit_vec_to_ball), 0..1)
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# R3: Pause - 靠近球体时抑制臂部抖动
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r_pause = tolerance(arm_speed_step) * is_close_to_ball
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# R4: Close - 夹持动作与接触条件联合
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r_close = r_close_intent * (approach_or_grasp)
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# R5: Lift & Transport - 抬升高度 + 接近目标
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r_lift_height = tolerance(ball_z)
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r_transport = tolerance(move_dist_to_target)
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r_lift = mix(r_lift_height, r_transport)
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# Precision/Progress - 目标精度与移动进度
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r_precision = tolerance(move_dist_to_target, gaussian)
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r_progress = (prev_dist - curr_dist) * scale
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# Penalty - 侧面接触与悬停惩罚
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penalty_side + penalty_hover
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```
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默认权重(`BringBallCfg`):
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- reach 1.0、orient 1.5、pause 0.5、close 2.0、lift 6.0、precision 1.0
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- lift 内部由 `lift_height_weight` 与 `transport_weight` 组合
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- 进度奖励由 `transport_progress_scale` 控制
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---
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## 初始状态
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- **手臂初始化**:默认使用模型初始姿态(`randomize_arm=False`),拇指/手指对称
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- **目标位置**:`x ∈ [-0.4, 0.4]`,`z ∈ [0.1, 0.4]`,`y = 0.001`
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- **球体位置**:`x ∈ [-0.4, 0.4]`,`z ∈ [0.2, 0.7]`,并与手部保持最小距离
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- **物理稳定**:reset 后会进行若干步 settle(`settle_steps=300`)
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---
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## Episode 终止条件
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- 若观测中出现 `NaN` 值则终止
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---
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## 使用指南
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### 1. 环境预览(随机动作)
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```bash
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uv run scripts/view.py --env dm-manipulator-bring-ball
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```
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### 2. 开始训练
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建议显式指定训练后端(JAX / PyTorch 二选一):
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```bash
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uv run scripts/train.py --env dm-manipulator-bring-ball --train-backend torch
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```
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### 3. 查看训练进度
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```bash
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uv run tensorboard --logdir runs/dm-manipulator-bring-ball
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```
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### 4. 测试训练结果
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```bash
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uv run scripts/play.py --env dm-manipulator-bring-ball
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```
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---
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## 预期训练结果
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1. 机械手能稳定接近并夹持球体
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2. 球体被抬离地面并保持稳定高度
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3. 球体最终能稳定到达目标球附近
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