feat: DreamWaQ full replication — env, terrain, CENet, PPO
This commit is contained in:
223
scripts/gen_dreamwaq_terrain.py
Normal file
223
scripts/gen_dreamwaq_terrain.py
Normal file
@@ -0,0 +1,223 @@
|
||||
#!/usr/bin/env python3
|
||||
"""生成 DreamWaQ 10×20 纯 hfield 地形——OpenCV 绘制。
|
||||
|
||||
5 种地形类型 × 10 难度,全部在单张 PNG 高度图中。
|
||||
楼梯用 1px riser 近垂直面(HS=0.05 时每像素 5cm)。
|
||||
|
||||
用法:
|
||||
uv run python3 scripts/gen_dreamwaq_terrain.py
|
||||
"""
|
||||
import cv2
|
||||
import numpy as np
|
||||
import os
|
||||
import argparse
|
||||
|
||||
# ═══ 参数 ═══
|
||||
HS = 0.05 # 水平分辨率 [m/px]
|
||||
VS = 0.005 # 垂直分辨率 [m/unit]
|
||||
CELL_M = 8.0
|
||||
NUM_ROWS = 10
|
||||
NUM_COLS = 20
|
||||
BORDER_M = 5.0
|
||||
PROPORTIONS = [0.1, 0.1, 0.35, 0.35, 0.1]
|
||||
CUM = [sum(PROPORTIONS[:i + 1]) for i in range(len(PROPORTIONS))]
|
||||
PLATFORM_M = 3.0
|
||||
_SLOPE_SCALE = 0.4 # 上游原值(已验证 z_scale 上限远超 0.54)
|
||||
|
||||
CELL_PX = int(CELL_M / HS) # 160
|
||||
BORDER_PX = int(BORDER_M / HS) # 100
|
||||
PLATFORM_PX = int(PLATFORM_M / HS) # 60
|
||||
TOT_ROWS_PX = NUM_ROWS * CELL_PX + 2 * BORDER_PX # 1800
|
||||
TOT_COLS_PX = NUM_COLS * CELL_PX + 2 * BORDER_PX # 3400
|
||||
TOTAL_X = TOT_COLS_PX * HS
|
||||
TOTAL_Y = TOT_ROWS_PX * HS
|
||||
|
||||
|
||||
# ═══ 地形绘制 ═══
|
||||
|
||||
def draw_slope(canvas, x0, y0, difficulty, noise=False):
|
||||
"""平滑/粗糙斜坡——与上游 pyramid_sloped_terrain 对齐。
|
||||
|
||||
上游逻辑:先建金字塔(中心高→边缘低),再用平台边缘高度 clip 整个 terrain,
|
||||
形成与周围地形齐平的平台(而非硬清零到 0)。
|
||||
"""
|
||||
if difficulty <= 0:
|
||||
return
|
||||
slope = difficulty * _SLOPE_SCALE
|
||||
max_h = int(slope * (1.0 / VS) * (CELL_M / 2.0))
|
||||
if max_h <= 0:
|
||||
return
|
||||
cx, cy = CELL_PX // 2, CELL_PX // 2
|
||||
x = np.arange(0, CELL_PX)
|
||||
y = np.arange(0, CELL_PX)
|
||||
xx, yy = np.meshgrid(x, y, sparse=True)
|
||||
xx = (cx - np.abs(cx - xx)) / cx
|
||||
yy = (cy - np.abs(cy - yy)) / cy
|
||||
hf = (max_h * xx.reshape(CELL_PX, 1) * yy.reshape(1, CELL_PX)).astype(np.int32)
|
||||
p2 = PLATFORM_PX // 2
|
||||
# 上游 clip: 取平台边缘高度作为上下界
|
||||
edge_h = int(hf[cx - p2, cy - p2])
|
||||
lo = min(edge_h, 0)
|
||||
hi = max(edge_h, 0)
|
||||
hf = np.clip(hf, lo, hi).astype(np.uint16)
|
||||
if noise:
|
||||
na = int(0.05 / VS)
|
||||
n = np.random.randint(-na, na + 1, (CELL_PX, CELL_PX), dtype=np.int16)
|
||||
# 噪声也只在平台外
|
||||
n[cx - p2:cx + p2, cy - p2:cy + p2] = 0
|
||||
hf = np.clip(hf.astype(np.int32) + n, 0, 65535).astype(np.uint16)
|
||||
canvas[y0:y0 + CELL_PX, x0:x0 + CELL_PX] += hf
|
||||
|
||||
|
||||
def draw_pyramid_stairs(canvas, x0, y0, difficulty, concave=False):
|
||||
"""金字塔楼梯——OpenCV 同心矩形(近垂直 riser)。
|
||||
|
||||
每级台阶 2px 宽(10cm tread),高度缩放保持 z_scale < 0.54。
|
||||
"""
|
||||
if difficulty <= 0:
|
||||
return
|
||||
# 上游公式:step_height = 0.05 + 0.18 * difficulty [m]
|
||||
step_h_m = 0.05 + 0.18 * difficulty
|
||||
step_h = max(1, int(step_h_m / VS))
|
||||
cx = x0 + CELL_PX // 2
|
||||
cy = y0 + CELL_PX // 2
|
||||
p2 = PLATFORM_PX // 2
|
||||
|
||||
# 上游踏面 31cm → 6px (HS=0.05), 最多约 8 级
|
||||
tread_px = max(1, int(0.31 / HS))
|
||||
n_steps = min(8, (CELL_PX // 2 - p2) // tread_px)
|
||||
|
||||
if concave:
|
||||
base_h = step_h * n_steps
|
||||
cv2.rectangle(canvas, (x0, y0), (x0 + CELL_PX, y0 + CELL_PX), int(base_h), -1)
|
||||
for i in range(n_steps + 1):
|
||||
half = p2 + (n_steps - i) * tread_px
|
||||
h = int(base_h - step_h * i)
|
||||
cv2.rectangle(canvas, (cx - half, cy - half), (cx + half, cy + half), h, -1)
|
||||
else:
|
||||
for i in range(n_steps + 1):
|
||||
half = p2 + (n_steps - i) * tread_px
|
||||
h = int(step_h * i)
|
||||
cv2.rectangle(canvas, (cx - half, cy - half), (cx + half, cy + half), h, -1)
|
||||
|
||||
|
||||
def draw_obstacles(canvas, x0, y0, difficulty):
|
||||
"""离散障碍物(随机矩形块)。"""
|
||||
if difficulty <= 0:
|
||||
return
|
||||
max_h = int((0.05 + 0.2 * difficulty) / VS)
|
||||
if max_h <= 0:
|
||||
return
|
||||
p2 = PLATFORM_PX // 2
|
||||
# 上游: min_size=1.0m, max_size=2.0m, 20 个矩形
|
||||
min_sz = int(1.0 / HS); max_sz = int(2.0 / HS)
|
||||
for _ in range(20):
|
||||
w = np.random.randint(min_sz, max_sz + 1)
|
||||
ln = np.random.randint(min_sz, max_sz + 1)
|
||||
si = np.random.randint(0, CELL_PX - w)
|
||||
sj = np.random.randint(0, CELL_PX - ln)
|
||||
cv2.rectangle(canvas, (x0 + si, y0 + sj),
|
||||
(x0 + si + w, y0 + sj + ln),
|
||||
int(np.random.choice([max_h // 2, max_h])), -1)
|
||||
cx, cy = x0 + CELL_PX // 2, y0 + CELL_PX // 2
|
||||
cv2.rectangle(canvas, (cx - p2, cy - p2), (cx + p2, cy + p2), 0, -1)
|
||||
|
||||
|
||||
# ═══ 主流程 ═══
|
||||
|
||||
def main():
|
||||
p = argparse.ArgumentParser()
|
||||
p.add_argument("--flat-only", action="store_true")
|
||||
p.add_argument("--max-level", type=int, default=None)
|
||||
args = p.parse_args()
|
||||
|
||||
max_row = NUM_ROWS if args.max_level is None else min(args.max_level + 1, NUM_ROWS)
|
||||
print(f"DreamWaQ 纯 hfield ({max_row}×{NUM_COLS}) {TOT_COLS_PX}×{TOT_ROWS_PX}px")
|
||||
|
||||
canvas = np.zeros((TOT_ROWS_PX, TOT_COLS_PX), dtype=np.uint16)
|
||||
|
||||
for row in range(max_row):
|
||||
difficulty = row / NUM_ROWS
|
||||
for col in range(NUM_COLS):
|
||||
if args.flat_only or difficulty == 0:
|
||||
continue
|
||||
x0 = BORDER_PX + col * CELL_PX
|
||||
y0 = BORDER_PX + row * CELL_PX
|
||||
choice = col / NUM_COLS + 0.001
|
||||
if choice < CUM[0]:
|
||||
draw_slope(canvas, x0, y0, difficulty)
|
||||
elif choice < CUM[1]:
|
||||
draw_slope(canvas, x0, y0, difficulty, noise=True)
|
||||
elif choice < CUM[2]:
|
||||
draw_pyramid_stairs(canvas, x0, y0, difficulty, concave=True)
|
||||
elif choice < CUM[3]:
|
||||
draw_pyramid_stairs(canvas, x0, y0, difficulty, concave=False)
|
||||
else:
|
||||
draw_obstacles(canvas, x0, y0, difficulty)
|
||||
|
||||
hf_m = canvas.astype(np.float32) * VS
|
||||
z_min, z_max = float(hf_m.min()), float(hf_m.max())
|
||||
z_range = max(z_max - z_min, 0.001)
|
||||
print(f" 高度范围: [{z_min:.3f}, {z_max:.3f}]m z_scale={z_range:.3f}")
|
||||
|
||||
if z_range > 0.54:
|
||||
print(f" ⚠ z_scale={z_range:.3f} > 0.54!")
|
||||
|
||||
out_d = os.path.join(os.path.dirname(__file__), "..",
|
||||
"motrix_envs", "src", "motrix_envs",
|
||||
"locomotion", "go1", "xmls", "assets")
|
||||
os.makedirs(out_d, exist_ok=True)
|
||||
png = ((hf_m - z_min) / z_range * 65535.0).astype(np.uint16)
|
||||
cv2.imwrite(os.path.join(out_d, "dreamwaq_terrain.png"), png)
|
||||
|
||||
# XML
|
||||
xml = f"""<mujoco model="go1 dreamwaq terrain scene">
|
||||
<include file="go1_motor_actuator.xml" />
|
||||
<include file="materials.xml" />
|
||||
<statistic center="0 0 0.2" extent="5" meansize="0.04" />
|
||||
|
||||
<visual>
|
||||
<headlight diffuse="0.6 0.6 0.6" ambient="0.3 0.3 0.3" specular="0 0 0" />
|
||||
<rgba haze="0.15 0.25 0.35 1" />
|
||||
<global azimuth="120" elevation="-20" />
|
||||
<map force="0.01" />
|
||||
<scale forcewidth="0.3" contactwidth="0.5" contactheight="0.2" />
|
||||
<quality shadowsize="8192" />
|
||||
</visual>
|
||||
|
||||
<asset>
|
||||
<hfield name="dreamwaq_terrain"
|
||||
file="assets/dreamwaq_terrain.png"
|
||||
size="{TOTAL_X / 2:.1f} {TOTAL_Y / 2:.1f} {z_range:.3f} {max(z_min, 0.001):.3f}" />
|
||||
</asset>
|
||||
|
||||
<worldbody>
|
||||
<light pos="0 0 4" dir="0 0 -1" directional="true" />
|
||||
<geom name="floor" pos="0 0 0" type="hfield" hfield="dreamwaq_terrain"
|
||||
material="motphys-ground" contype="1" conaffinity="0"
|
||||
priority="1" friction="0.6" />
|
||||
</worldbody>
|
||||
|
||||
<sensor>
|
||||
<contact name="FR_foot_contact" geom2="FR_foot" geom1="floor" data="force" num="1" />
|
||||
<contact name="FL_foot_contact" geom2="FL_foot" geom1="floor" data="force" num="1" />
|
||||
<contact name="RR_foot_contact" geom2="RR_foot" geom1="floor" data="force" num="1" />
|
||||
<contact name="RL_foot_contact" geom2="RL_foot" geom1="floor" data="force" num="1" />
|
||||
</sensor>
|
||||
</mujoco>
|
||||
"""
|
||||
xml_dir = os.path.join(os.path.dirname(__file__), "..",
|
||||
"motrix_envs", "src", "motrix_envs",
|
||||
"locomotion", "go1", "xmls")
|
||||
with open(os.path.join(xml_dir, "scene_dreamwaq_terrain.xml"), "w") as f:
|
||||
f.write(xml)
|
||||
|
||||
half_x = TOTAL_X / 2
|
||||
half_y = TOTAL_Y / 2
|
||||
print(f" XML: size=\"{half_x:.1f} {half_y:.1f} {z_range:.3f} {max(z_min, 0.001):.3f}\"")
|
||||
print(f" 楼梯: 1px tread (5cm), 1px riser → 近垂直面")
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
np.random.seed(42)
|
||||
main()
|
||||
Reference in New Issue
Block a user